I could have sworn I saw rag doll in E3 videos, a game is so much more fun with rag doll physics, hell I think it should be featured in every game by now.
WTf no ragdoll
if you're referring to the procedural defined animations of Spore, that isn't 'ragdoll.' Ragdoll is movement effects of gravity and mass effects, whereas the 'procedural animation' of Spore is the game having to figure out how a species with 3 legs (for example) is supposed to walk--that is one of the break-through technologies of the game really (I still remember the days where making basic walking mechanics of a biped was ridiculously tough for designers to do). These are no mere sprites we're dealing with.
I think Nogert was referring to Will Wright's initial demonstration of Spore at the GDC in 2005. He's correct in that the dead creatures had ragdoll physics applied to them as they were eaten by others.
I haven't gotten a chance to play Spore yet, but it seems like a shame if they had to take it out for any reason.
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.