Why all the hate about the Rewind Feature in SSX?

#1 Posted by BPRJCTX (704 posts) -

Ok, i have to say something about all the complaining the Rewind feature has been getting.

You guys, hardcore gamers, have been complaining about the Rewind feature in every game that used it, since it appeared, i could be wrong but i think it was in GRID, (Prince of Persia doesn't count, does it?! lol), saying it's a something only noobs use it, and all that.

Well now, i know ppl think the way Codemasters does it, it's the best way, where it's limited, and you just go back in time, and try it again (like Prince of Persia!!!).

But they actually tried something new with this game, and i think it's only fair what they've done with it.

In Race It you loose time going back, and everything keeps going, in Trick It you loose points, and in the Deadly Descents, it's limited.

It think it's fine, and it's fair, and there was no rewind feature last gen, so...

Would you rather not have it at all?

It's just something that it's there for ppl who just want to keep playing and not get frustrated.

It's not for ppl trying to become number one.

You hardcore guys, shouldn't even care about it...

Right?!

#2 Edited by RiotBananas (3600 posts) -

@BPRJCTX: My problem with Rewind in SSX is that once you start getting into high level gameplay, you need to nail perfectly flawless runs. So whether it be a Race It or Trick It rewinding is far too punishing. If I'm racing the last thing I want to do is go backwards for a few precious seconds whilst time still goes forwards. If it was SSX 3 and I bailed in a race, a quick bash of the (Square) button would get me back on track immediately. My problem is I'd have preferred a Recover button because Rewind is just one button I will never hit.

In Trick It I still never use Rewind but for a different reason. If I have a massive 700,000 combo about to be multiplied by 20, why would I want to rewind and get -5000 x20? That's -100,000 to my score, just for rewinding. I'd rather restart the entire run.

So yes, Rewind is nice when you don't realise just how detrimental it is to your scores/times but when you do realise, you'll want the good old Recover button every day of the week.

#3 Posted by gike987 (1750 posts) -

@RiotBananas: If it was like SSX 3 you would still lose all your boost and be better of restarting the race. Getting the highest scores and best times will always require a flawless run no matter what you do,

#4 Posted by RiotBananas (3600 posts) -

@gike987: Not really my point, I'd rather have a recover button for just getting up and enjoying my run than never using rewind because it's busted and unclear as to what actions will still happen after the rewind.

#5 Edited by NickL (2246 posts) -

The rewind can be annoying because it seems that sometimes actions you should have passed still happened. (Rewinding past a jump but still jumping anyways when you start again.)

With that being said, I haven't used rewind since the "campaign." But maybe that's because I want that gold medal and it is almost impossible to get the gold if you get into a situation that needs rewinding. (not sure if it is as punishing in trick it but i dont care about trick it)

#6 Posted by Xshinobi (372 posts) -

This and NFS The Run imo shows that EA has no idea on how to implement a rewind feature. Codemasters on the other hand does it perfectly.

#7 Posted by sirdesmond (1234 posts) -

My problems with rewinding is that it is entirely pointless in a race situation, better to just restart the race (especially since most are like 2-4 minutes anyway). It's somewhat useful in trick situations, but you always have to rewind much further than it would seem and then it still plays back portions of the animations for commands you didn't enter post-command (you can even lay geotags after letting off the rewind button for a moment or two). Survival is the only place that it doesn't feel awkward (although it shares the problems with trick where you need to go much farther back than the actual point of your mistake in order to correct properly.)

Also, the whole "fall into a pit and we'll prompt you to rewind yourself and if you don't we'll go to a fail screen after a few seconds" thing is ultra-awkward.

I love the game, but this is one of its worse aspects in my mind (the other being moronic story elements).

#8 Posted by MikkaQ (10268 posts) -

@RiotBananas: Even if you lose 100,000 points, that's gonna be a 20 million+ points combo anyway, so a rewind to prevent from having to redo the whole course isn't so bad. In the races it knocks out straight out of competition., which is bullshit.

#9 Posted by aurahack (2264 posts) -

People complain about everything because this is the internet.

However, I've seen a fair amount of animosity towards the Rewind feature due its glitch, not its actual use. Like in the demo, you can repeatedly tap the Rewind button to rewind without actually activating the feature, essentially letting you start a run over with no penalty. Some players are getting ridiculous scores by doing this and it fucks with the global events. The devs are aware of it, though, and it's being patched out.

#10 Posted by eccentrix (1504 posts) -

I just use it for getting geotags when I don't care about placing anymore.

#11 Edited by Djratchet (668 posts) -

It's not about being hardcore or not. The rewind pretty much destroys your odds of beating a drop if you end up being forced to use it. I'd rather have the old press select to whiteout and respawn option, while taking a boost penalty instead.

But in a game touting "Deadly Descents" ... You can see why they opted for the really bad rewind instead. Oh well. Maybe in SSX 2 or whatever they call it.

#12 Posted by Vinny_Says (5686 posts) -

People complain because they have the ability to complain, what with the internet being available to everyone....

#13 Posted by Djratchet (668 posts) -

@Vinny_Says said:

People complain because they have the ability to complain, what with the internet being available to everyone....

Also, airing valid complaints about things publicly helps make a better future product if the devs pay attention (and at least one person on the SSX dev team is listening to us on GB, sooo)

#14 Posted by RiotBananas (3600 posts) -

@Vinny_Says said:

People complain because they have the ability to complain, what with the internet being available to everyone....

Actually I complain when something bothers me and there's valid reason to, not just because I have the internet.

#15 Posted by Wraxend (551 posts) -

I love just giving the rewind a quick tap so that it puts the game into slow mo for a few seconds.

#16 Posted by Humanity (8810 posts) -

It's useless if you want to get good scores.

On the same topic you should be able to place Geotags in another way that doesn't use rewind.

#17 Posted by Demoskinos (14562 posts) -

I don't "hate" it I just think its absolutely worthless.

#18 Edited by Seppli (10251 posts) -

@Demoskinos said:

I don't "hate" it I just think its absolutely worthless.

Indeed.

@MikkaQ said:

@RiotBananas: Even if you lose 100,000 points, that's gonna be a 20 million+ points combo anyway, so a rewind to prevent from having to redo the whole course isn't so bad. In the races it knocks out straight out of competition., which is bullshit.

Dude - if you crash, you don't get your combo counter back, which is worth like 20 millions at the end of a long drop like Serenity (and I'm far from being a top scorer). You keep your tricky state and score multiplier, which are worth zilch if you want to place high on the leaderboards. Hence it's pretty much worthless other than for preemtive rewinding. You cannot undo actual accidents. In races, it's obvious why it's retardedly worthless. It works for 'Survive It', because that's what's it been designed for.

@BPRJCTX:

Before we had rewinds, gaming had 'resets'. You fall off the track in a game? It resets you a second later. That'd work better for races for example. SSX's rewind mechanic fucks with the flow of the game, and in the context of 'being competitive' it's a worthless feature, since it doesn't actually undo anything. Restart.

#19 Posted by Redbullet685 (6025 posts) -

@Demoskinos said:

I don't "hate" it I just think its absolutely worthless.

Basically this. If you end up bailing in a run, it's best to just restart the track over again.

#20 Posted by MikkaQ (10268 posts) -

@Seppli: Yeah but if you go over the edge your combo doesn't get shattered, so you can rewind and keep going. It has it's use in Trick It.

#21 Posted by confideration (396 posts) -

I spent a few runs just nabbing up geotags people planted in far off places using wingsuit and rewind. 
 
I appreciate the dual use - metagame, and something so my wife and kids can enjoy a few runs. 
 
It is indeed worthless in (serious) competition

#22 Posted by TheMasterDS (2015 posts) -

It's useless in the sense that, outside of Survive It and really hard Trick It Maps with pits (very specific use case that) it's better to simply restart the damn mission. In a game where you can bail and feel like it was hardly your fault (say you were holding down boost while holding X to manual and pulled left trigger to try to grind an edge, went into the air and ended up doing a signature trick and bailing when you hit the ground a half second later) a rewind that is useless for making up for mistakes is just useless.  
 
Plus if you rewind into yourself winding up for a jump you jump when you resume, and if you try to jump immediately after you resume you risk accidentally using geotags (I've misplaced two 100,000 geotags that way),  and if you don't remind far enough you risk repeating the same mistakes over again. 
 
The problem with the rewind is not that a limited rewind is inherently wrong, but it's executed so poorly that it's not useful. My suggestion would've been to have a limit of 3 rewinds be universal and give a credit bonus at the end of events for not using rewinds.

#23 Posted by jaycrockett (429 posts) -

Two reasons:

1. Rewind is useless for trick it and race it, for the reasons people have already expressed

2. You don't gain control when you let go of the rewind button, it plays forward about a half second. This causes me to bail into death pits multiple times as I forget to rewind past where I actually want to.

#24 Posted by PeasantAbuse (5138 posts) -

I pretty much only use rewind to grab geotags. It's very useful for that purpose.

#25 Posted by Mesoian (1572 posts) -

@Seppli said:

@Demoskinos said:

I don't "hate" it I just think its absolutely worthless.

Indeed.

@MikkaQ said:

@RiotBananas: Even if you lose 100,000 points, that's gonna be a 20 million+ points combo anyway, so a rewind to prevent from having to redo the whole course isn't so bad. In the races it knocks out straight out of competition., which is bullshit.

Dude - if you crash, you don't get your combo counter back, which is worth like 20 millions at the end of a long drop like Serenity (and I'm far from being a top scorer). You keep your tricky state and score multiplier, which are worth zilch if you want to place high on the leaderboards. Hence it's pretty much worthless other than for preemtive rewinding. You cannot undo actual accidents. In races, it's obvious why it's retardedly worthless. It works for 'Survive It', because that's what's it been designed for.

@BPRJCTX:

Before we had rewinds, gaming had 'resets'. You fall off the track in a game? It resets you a second later. That'd work better for races for example. SSX's rewind mechanic fucks with the flow of the game, and in the context of 'being competitive' it's a worthless feature, since it doesn't actually undo anything. Restart.

Well said.

#26 Posted by kerse (2100 posts) -

The rewind is shitty because everyone else keeps going while you rewind, so during a race 1 rewind = you lost in the later parts of the game, thats why it annoys me. Its pretty much to the point where if I have to rewind in a race it then I'm just gonna restart the map. Also I have more than once sat there and rewound several times only to repeat the same jump cause I was holding down the jump button for the section before the jump.

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