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    S.T.A.L.K.E.R.: Clear Sky

    Game » consists of 2 releases. Released Sep 15, 2008

    A prequel to the open-world first-person shooter S.T.A.L.K.E.R.: Shadow of Chernobyl. Set a year before the events of the first game, Clear Sky follows a new character, Scar, through the Zone.

    lyubohar's S.T.A.L.K.E.R.: Clear Sky (PC) review

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    • lyubohar wrote this review on .
    • 1 out of 1 Giant Bomb users found it helpful.
    • lyubohar has written a total of 12 reviews. The last one was for Crysis 2

    No other game is so immersing, creepy and alive - all at the same time. None. Not even one. Nada.

    OK, I admit the game has its demons. There are one or two annoying bugs and even a broken mission or two. But it really isn't THAT bad, at least not deserving the humiliation of a 7.0 score. For Christ's sake, GS gave 8.5 to Far Cry 2 and 9.5 to Crysis! Come on, Crysis!?

    But later on that, let's go through the things that made this game so great.

    Atmosphere. Nothing really changed here, which is good news. No other game is so immersing, creepy and alive - all at the same time. None. Not even one. Nada.

    Gameplay and content. Here's where things really changed since Shadow of Chernobyl. And for the better, that is. Improvements include:

    - Money. Unlike Shadow of Chernobyl, money now really matter, thanks mostly to the weapon/armor upgrade system. It now makes sense to do side missions or artifact hunting just to earn some extra cash.

    - Artifacts are now much rarer and much harder to get, which is great! That's how the Zone was supposed to be in first place! This is obviously a tribute to the original Roadside Picnic book (which you should read if you still haven't).

    - Factions. Haven't really experimented with them a lot, but most people say they offer great replay value.

    - Already mentioned upgrades, which are a great new RPG element.

    There are, of course, a couple of things I didn't really like in Clear Sky:

    - Too few mutants, especially the "high-level" bloodsuckers and poltergeists. I only encountered one (1!) poltergeist in the entire game, which is a shame. Also, there were just one or two new mutant models, but I could live with that if there were more bloodsuckers and poltergeists...

    - The ending of the game is just not right. It is obvious the guys were in a hurry and kinda put the end credits right in the middle of

    where they were in terms of development. But since the ending is linear and it only takes an hour or two to complete, it doesn't really matter, compared to how big and long the rest of the game is. Just for the record, it took me little over 50 hours to complete the game (finishing all side missions, collecting all artifacts and making almost all possible upgrades).

    And a few words on bug criticism...

    Sorry, I really don't get it how so many people (including GS) can criticize a game like Clear Sky for having a lot of bugs, without defining a proper set of criteria first. What are you guys comparing it against when you say "it has a lot of bugs"? Do you take into consideration the fact that there is no other game on the market that gives such freedom in an open and breathing world? A world, in which you are just a small part, and most of the events happen regardless of your presence. Isn't such a game allowed to have a little more bugs than your average scripted shooter? What are everybody comparing the game with, Crysis? Yes, it's almost bugless, but let me ask you this: what's there to break in Crysis? The scripted events, the linear storyline or the AI, which only cares about you and the triggers you activate?

    Other reviews for S.T.A.L.K.E.R.: Clear Sky (PC)

      Disappointingly similar to the original 0

      S.T.A.L.K.E.R.: Clear Sky feels like a lazy iteration on the original S.T.A.L.K.E.R.: Shadow of Chernobyl that is disappointingly similar to the original.You play a "stalker" in the exclusion zone surrounding the Chernobyl Nuclear Power Plant, where radiation and other mysterious forces have twisted the landscape and life in the area, as well as created valuable artifacts that attract the military, scientists, bandits, treasure hunters and organized factions with their own agendas.The game is a ...

      1 out of 1 found this review helpful.

      The Definitive version of Stalker! 0

      STALKER Was a great game when it came out, it had everything, atmosphere, storyline, and graphics, now STALKER Clear Sky comes out, now the question arises, was it worth the wait? Well guess what, it was, this is again the most atmospheric game created so far, but unfortunately it is marred with alot of technical problems that will hamper the experience, but if you are able to look past the bugs of this fabulous game, then I say stop reading now and get it.STALKER starts you off as a mercenary n...

      1 out of 1 found this review helpful.

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