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    StarCraft II: Wings of Liberty

    Game » consists of 10 releases. Released Jul 27, 2010

    The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.

    Protoss Carrier fleet

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    bigmini77

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    #1  Edited By bigmini77

    I know they take a while to build up but can anything stop a fleet of these? they seem a tad overpowered. What do you guys think?

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    Darkstar614

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    #2  Edited By Darkstar614

    I'm by no means a skilled player but in the short time I played the beta, this so-called "carrier fleet" would require a 40+ minute match. I'm having trouble envisioning a match against a protoss player taking that long as any other race, with proper map control.

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    MocPac

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    #3  Edited By MocPac

     Things that beat Carriers:
     
    Void Rays (big damage after powered up) 
    Corrupters (extra damage to Massive + damage debuff ability) 
    Battlecrusiers (Yamato Cannon focus fire) 
    Vikings (out ranges Carriers, could take out mass Carriers with inferior numbers with proper kiting) 
    Armor Upgrades (Carriers attack fast with small hits, units with high armor take very little damage from them.  A good player would have level 3 armor for their units around the time that Carriers show up.) 

    As it stands right now, Colossi, High Templar, and Void Rays are better choices for Protoss late game units.    

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