114 | Shoot Raptors.mp3
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Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Games which have served as the basis of a comic book or vice versa.
The act of building something. Using resources to build units, buidlings, structures of any kind.
CTRL 1-9 = CTRL Group. Crucial to battlefield success, using Control Groups in most RTS games allows one to better manage ones forces.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
An advanced zerg flyer in StarCraft II that specializes in anti-air attacking. They use a corruption ability that disables an enemy building from producing anything.
An on-screen countdown timer (typically measured in seconds) that begins once the game has been fully configured and triggered to start. This is distinct from a loading screen, which may occur before and/or after the countdown.
Enemies who don't fight fair or flee when they're running low on health. Examples include Boos from Super Mario and those pesky goblins from Dark Messiah.
These games let players see the credits without needing to play the game first.
Creep is a living purple organic substance. This is essential in the creation of almost all Zerg buildings. It slowly grows as your base expands and in Starcraft 2, the Overlord and Queen units have the ability to create Creep.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Don't you just love it when a game lets you view all the cutscenes without having to play it all over again? Every game should have this feature.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
A Protoss melee stealth warrior.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
An objective where players have to ward off enemies for a set duration.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
Sometimes you want a challenge, sometimes you wanna coast.
Games that fit this category involve characters that can traverse different dimensions.
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
A revived Protoss Zealot who can continue fighting through the means of a mechanical suit.
The Drone is the basic harvester of the Zerg. It sacrifices itself when making structures.
A Terran infantry transport unit from the StarCraft series.
The 1997 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center and Georgia Dome in Atlanta, Georgia on June 19-21.
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