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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Take an item and throw it at the enemy.
Games that are controlled partially or entirely with a touch screen.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
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