Yeah, Cube World is kind of a joke, I don't know that it's been updated ever. Towns is another obvious choice for worst, considering the developers have completely abandoned it.
My first two thoughts for best experience were Project CARS and The Golf Club, but then the actual answer hit me: Minecraft. I bought into Minecraft for like $15 incredibly early in its lifespan, and that gamble paid off immensely. I can even still remember it when first playing the game, it was version 0.14 (or 1.0.14, however you want to term it) and Notch had just added chickens to the game and multiplayer was completely broken. I'd played the browser/creative Minecraft before and enjoyed it, but buying into the full game and realizing what he was actually doing with the game was incredible. Minecraft's always had a ton of solid, big, content updates, and it never costed me a dime more than the day I bought into the alpha. That said, I actually kind of liked pre-beta Minecraft better than what it became in its current state. I've never liked the food addition, or the alchemy/potions and what not.
I do want to give proper respects to both Project Cars and The Golf Club, though. The Project Cars alpha was a limited buy in for a relatively short amount of time that I was lucky enough to know to buy into at the time, but I didn't really buy into a high enough tier. Basically, you bought into a tier based on the frequency of updates you were going to get, and I bought into the cheapest one. The game ran really poorly on my PC at the time (still does, actually) so I didn't want to put any more money into it, but that ended up meaning I'd miss out on way more content than I'd ever anticipated. After they closed the alpha purchases was when I really started to enjoy the game, but no longer could I upgrade my tier, which was always disappointing. That said however, they've been really good at communicating changes and additions, and push out a lot of good content in short periods of time.
The Golf Club team has been really great about just making big adjustments to the game and trying things out whilst it's still early in development. There's an update each week and they're pretty big/distinct, from major physics changes to additional content. They do a great job of reading community feedback and pushing out major content on a regular basis; even in its early access state, it's the most fun I've ever had with a golf game.
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