No recent wiki edits to this page.

The sequel to Steel Panthers, Steel Panthers II: Modern Conflicts brings the series out of WW II where it started, and into the present day.  Beginning with battles fought in oft-forgotten Korean War, there are also campaigns taking place during the Yom Kippur War in the middle east, Operation Desert Storm, and fictional campaigns simulating WW III between the USSR and USA at the Fulda Gap in Europe, and potential future conflicts between the US and Communist China and Japan, respectively.  Additionally, the game shipped with more than twenty real and potential scenarios between an assortment of combatants including the US, USSR, various NATO and Warsaw Pact Countries, and Asian powers.

There were many significant changes between Steel Panthers and Modern Conflicts.  The largest change is the scale of the game; while the first game typically involved company-sized engagements of about 15-20 tanks and the same number of squads of soldiers, Modern Conflicts' battles are typically battalion-sized, with about 50-75 tanks per side and a similar number of infantry squads.  Also, the game introduces anti-tank guided missiles, time-of-day simulation, helicopters (both transport and attack), much improved air support, as well as including a tremendous amount of new units and new countries that did not exist during the previous game's WW II setting.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.