@alistercat:
Do they ever treat lukkako as more than a punchline? I'm guessing no.
Yes, but not as much as I would have liked. There are two scenes in particular with Lukako that really stand out, and redeem the rest of the game to some extent. I'll be vague, but spoiler tagged in case you want to go in completely blind: Lukako comments on more or less the same thing you did, and the explanation given as to why he seemingly is left out of all the time travel etc. nonsense is quite touching, a scene in 2036 really demonstrates how strong a character he is, and how much he means to Okabe and the rest of the group even if it doesn't necessarily come across in the rest of the game.
Is Chie part of an archetype in Japanese culture? Because that girl might as well be Chie.
I'm fairly sure the character traits are (tomboy-ish looks/interests, more traditionally feminine traits hidden to some degree, etc.), as I can think of other characters that have a very similar attitude in other games. I'm not sure about the character design though; the similarity between the two is uncanny.
Also that they didn't get An american to voice the american guy, because it's really bad.
He speaks Japanese for most of the game, so if they got an American voice actor it might have been even worse (I suspect not many voice actors are fluent in English and Japanese), but I agree it's not great. It'd be better if he never spoke English at all IMO - at least then it wouldn't stand out as much. There's another character later on who has an even worse American accent, so definitely one of the lower points of the game.
Also a lot of the light hearted sections feel like they are just fan service on a fan disk.
Ordinarily I agree with you, and it's certainly something Steins;Gate has done frequently enough (see, e.g., Hiyoku Renri no Darlin), but here I think they are necessary to some degree. They help establish why this worldline matters (because the player knows going in that the whole idea to avoid any of this ever happening), and how Okabe gets from the pits of despair and more or less giving up to sending the video D-mail we see at the end of the original game. It's those light hearted moments, contrasted with the events that he knows are inevitable, that finally snaps him out of it and forces him to act.
I'm only on chapter 4
Depending on which path you are on (there is a branch after two chapters IIRC), I can see why you might find it a little directionless. Some of the longer paths have more of the light hearted scenes, and don't appear to have much to do with the main plot. On the other hand, once you've seen one of the endings (there is one that ends after just four chapters) and seen what's going on behind the scenes, it's a little easier to connect the dots and see why things matter a little more.
Mostly the art being really bland and the consistency with the names being weird.
I don't know if I'd call it bland, but the art certainly isn't as strong or consistent to its own style as the first game. The names also bug me as well - I don't think the translation is necessarily bad, but it really should be more consistent with the first game (name order, leaving concepts like moe/kawaii/chuunibyou in and explaining them in the Tips rather than avoiding them or collapsing both moe and kawaii into "cute"). The closing cutscene being untranslated is especially disappointing.
I still think this is a very strong game overall, and that establishing a level of tension despite knowing both the ending and that the ending is a big reset button is no mean feat. It's certainly not as strong as the original though - the minor flaws (art, translation) start to add up, and there are a few too plot points or scenes that could have been cut to make it a tighter experience.
Also, now that I've had some time to think about it, and started to write my review, the True End is a little disappointing. The number of dangling threads really made me hope that there was some intricate master plan from the future unfolding, but a lot of things just get glossed over and not addressed. At the end of the original game, everything fell into place, and you knew _exactly_ what happened. 0 lacks that feeling - there's a lot of "Well, I guess that could have happened" or "Maybe that wasn't important, but I'd still like it explained" instead, especially when it comes to things that would still be problematic in the Steins;Gate worldline (Fubuki and many other people are experiencing Reading Steiner. Surely that would be investigated in the Steins;Gate worldline and still potentially trigger a time travel arms race?)
There are certainly aspects of it that I like (2036!Okabe sending 2025!Okabe a D-RINE saying that the world can be deceived without changed established events, thus setting up the actions of 2011!Okabe is a twist I did not expect, and is definitely a fitting end to a game involving time manipulation).
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