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Steve Bond is a Game Designer and Engineer with Valve Corporation.
Steve worked with John Guthrie on several projects that demonstrated the power and flexibility of the QuakeC development environment, which caught John Carmack's attention, who in turn referred him them both to Gabe Newell.
Having made the great trek westward from Fort Walton Beach, Florida, Steve is responsible for much of Half-Life's sophisticated monster and entity behaviors, of which the squad-level AI is his favorite.
Before that, Steve worked at a local internet service provider and delivered pizza, a fact that Valve rarely lets him forget, even in his corporate bio.
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