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Strategic conquest is a turn-based strategy game that pits players in a randomly generated world that has just one rule: kill or be killed. The player controls the military and production of their empire, and must capture all enemy cities to win the game. This is achieved through exercising tactical guile to outwit the enemy at sea and on land, as well as the necessary exploration to locate enemy strongholds.

The units available to the player are as follows:

Tanks


Strength: 2
Speed 2 sectors/day
Cost: 4 days
Attacks: 1/day

Artillery


Strength: 1
Speed: 1 sector/day
Cost: 4 days
Attacks: 1/day

Fighters


Strength: 1
Speed: 20 sectors/day
Fuel: 20 sectors worth
Cost: 6 days
Attacks: 2/day

Helicopters


Strength: 2
Speed: 10 sectors/day
Fuel: 20 sectors worth
Cost: 8 days
Attacks: 2/day

Transports


Strength: 3
Speed: 3 sectors/day
Cost: 8 days
Attacks: 2/day, but don't bother

Destroyers


Strength: 4
Speed: 4 sectors/day
Cost: 8 days
Attacks: 2/day

Submarines


Strength: 3
Speed: 3 sectors/day
Cost: 8 days
Attacks: 2/day

Carriers


Strength: 12
Speed: 3 sectors/day
Cost: 10 days
Attacks: 2/day

Battleships


Strength: 18
Speed: 3 sectors/day
Cost: 20 days
Attacks: 2/day

Bombers


Strength: 1
Speed: 10 sectors/day
Fuel: 30 sectors worth
Cost: 20 days, plus 5 days more for each 50 days into the game
Attacks: 1/Life of Bomber

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