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    Street Fighter V

    Game » consists of 8 releases. Released Feb 16, 2016

    The fifth numbered entry in Capcom's signature fighting game series revamps the game's mechanics yet again while using a new system for post-release content.

    Zangief joins the SFV roster

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    GaspoweR

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    #51  Edited By GaspoweR

    @wikitoups said:

    Zangief gave M. Bision a one way trip to SUPLEX CITY!!!!

    Man, I was hoping he was gonna do it five times straight.

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    StarvingGamer

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    Missed opportunity not having the big swing.

    No Caption Provided

    It's already been taken

    Loading Video...

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    hassun

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    #53  Edited By hassun
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    StarvingGamer

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    #54  Edited By StarvingGamer

    Oh crazy, looks like if you stop spinning during V-Trigger and the meter slowly drains so you can get like, 2 activations out of it.

    EDIT: Also holy shit they gave Bison his teleport-dash outside of V-Trigger. It doesn't cross-up but still, kinda nutty change.

    EDIT2: And during V-Trigger Gief can hold down V-Skill and absorb an infinite number of hits holy shit.

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    Fallen189

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    My only question is, will the skies be protected.

    I miss Gief being a mainstay in VGCW

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    StarvingGamer

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    @l1ghtn1n: His command grabs better be 0-frame then.

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    Shoguns_Decapitator

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    @l1ghtn1n said:

    After Mika and Birdie's command grabs being HCB wasn't expecting Zangief to stay as a 360, but happy nonetheless.

    No Caption Provided

    Called it, I'm gonna churn butter all day :D

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    hassun

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    hassun

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    #61  Edited By hassun

    @l1ghtn1n: Cool beans. I really REALLY hope nearly all the Critical Art animations/sequences are placeholders though. My god the Zangief one looks so goddamn terrible. Like it's half-finished or something.

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    hassun

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    #63  Edited By hassun

    @l1ghtn1n: I like Dictator's. It's very similar to Nightmare Booster from SFIV but at least it looks cool. That's about it. Chun-Li's is OK but essentially just her classic super. I'd prefer her to have something like her SFIV Hosenka ultra.

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    redking56

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    Another character in underwear? Ugh I mean really guys? Just ugh am I right?

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    hassun

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    @redking56: Don't even try starting dumb shit like that.

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    redking56

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    @hassun: I'm glad we're in agreement

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    hassun

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    #67  Edited By hassun

    @redking56: Yeah I'm glad I won't have to explain to yet another person how stupid it would be to say Zangief is a sexualised design.

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    Dan_CiTi

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    His air grab keeping him in the air for a moment is neat. Does he still have the ol' green hand? Otherwise he seems like a good iteration of Gief besides the super animation looking really uneven.

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    Mortuss_Zero

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    @l1ghtn1n said:

    After Mika and Birdie's command grabs being HCB wasn't expecting Zangief to stay as a 360, but happy nonetheless.

    Poo, I was hoping to finally be able to play Zangief instead of admiring him from a distance. That 360 (and good lord 720), just doesn't work for me.

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    hassun

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    @mortuss_zero: I find half circle moves way harder to execute than 360° moves. Especially if it's a double half circle.

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    Shoguns_Decapitator

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    @hassun said:

    @mortuss_zero: I find half circle moves way harder to execute than 360° moves. Especially if it's a double half circle.

    I'm the same, T-Hawk's Ultra 2 is two half circles and under pressure I always manage to fluff it up, 360 motions are so simple to execute.

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    redking56

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    @hassun: Now I have to disagree, Zangief is a very sexual beast to me.

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    hassun

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    Someone managed to snap a pic of his move set:

    No Caption Provided

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