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From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Classes are different archetypes and playstyles that players can choose to play their game with.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
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