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The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
You don't know how to play our game, so we'll teach you how.
Sometimes you want a challenge, sometimes you wanna coast.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
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