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Game » consists of 3 releases. Released Nov 08, 2005
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Games based on literature. This does not include licenses of another adaptation.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Sometimes one playable character just isn't enough.
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
A rune is normally an ancient letter or symbol, often carved into a stone or gem, infused with mystical power. In many games they confer new abilities on a character, or add effects to an item.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Sometimes silent protagonists come to their senses in sequels or prequels and decide to freely speak their mind.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Tricksters are mischeivous and inventive, they usually are mechanical and like to create gadgets like robots or living dolls; some Tricksters create thier own games and get people to play it. Some Tricksters are even the robots that a Trickster made.
For games that have either wholly or partly Japanese title names.
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