I deem Super Mario Galaxy an average game in terms of entertainment value, but one thing I've gotta hand to it is the way it does the 3-D world. There's never a need for any of the following:
• a land mass completely surrounded by a vertical wall
• a message that says "You are leaving the battlefield. Return or be shot."
• an algorithm that starts you at the far east of the map if you go too far west
• an island ...
Oh wait, there are a couple of islands and they have invisible walls where the ocean ends. Still, the developers did a good job.
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