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    Super Mario Maker 2

    Game » consists of 4 releases. Released Jun 28, 2019

    The sequel to Super Mario Maker brings slopes, additional tools, graphic styles, and more to the Switch.

    Get on my Level

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    TheAdmin

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    #101  Edited By TheAdmin

    Giant Bomb Puzzle: PLP-15C-0NF

    No Caption Provided

    For those at home, if you enjoy puzzle levels check this one out and the few others on my creator profile!

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    StevenWallaby

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    Packt Like Sardines H3M-9V1-XHG

    A short funny puzzle one with an unexpectedly cool music loop.

    Also the title is a reference to a Radiohead song but if you want it to refer to the OP then go right ahead. :D

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    fwauwf

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    Mine's good to go!

    Mario's Musical Chairs

    K2J-48Q-MKF

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    processr

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    Long Jump Limbo

    KNK-NQS-60G

    A level using the long jump mechanic from 3D World, and with some light puzzle solving. Contains significantly less bullshit than my first pass at this level. A slightly off-model GB at the start, but hopefully doesn't disqualify it.

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    Seroth

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    #105  Edited By Seroth
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    rikkard

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    L2G-WBH-XMG

    hidden my coins by bowser

    Mario is stealin' all of Bowser's coins so he gets mad and wants to set Mario on fire. Mario, it seems, does not want to be on fire.

    I spent way too long on this. It's harder than I would want to play a level, but I'm not very good so it's probably fine. Some puzzle-esque stuff but mainly platforming. Took me like an hour to get the clear after getting all the parts right.

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    POLIWOG

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    #108  Edited By POLIWOG

    Rubbin' is Racin': 20s Kaizo

    No Caption Provided

    This is a 20 Second 3D World speedrun level that I made inspired by Jeff saying that he enjoyed 20 second speedruns recently on the Bombcast, complete with the GB on the starting screen (and a Giant Bobomb in the level).

    This is pretty easy for a Kaizo level. No jumps are overly tight, but you do need to know how to air spin (L/R/ZL/ZR while in the air), long-jump (L/R/ZL/ZR while holding right or left), and that you can wall jump when coming out of a clear pipe by holding left and then jumping. You do have to move quickly, but most of the scary things in the level are just designed to make you look more badass.

    Link to clear video if needed: https://twitter.com/heyitspoliwog/status/1153061329881587712

    Not really expecting them to play on the show, because Kaizo levels are rough if you're not used to them, but if anyone here is interested in Kaizo feel free to check out!

    *edit: reuploaded to remove some cheese.

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    handsomeb

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    I spent several hours on this hot ass Saturday re-uploading my previous levels in order to add in the coins. So here they are.

    Fun with twisters

    3W4-BLC-HXG

    A few small puzzle elements, some red herrings, and twisters.

    Into the garbage chute

    5G7-3JD-M1H

    A hellish yet small first section followed by good old fashioned platforming with multiple pathways.

    I'm looking forward to this feature and its inspired me to work on something new and treacherous.

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    dwerkmd

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    #110  Edited By dwerkmd

    "Walk a Mile in a Goomba's Shoe"

    GX8-TNL-KGF

    Not difficult. It's meant to be old school fun.

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    Pip

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    56M-KT9-QSF

    it's not meant to be crazy hard, indeed it isn't. Give it a go.

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    tactfulogre

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    #112  Edited By tactfulogre

    Here's Misery Mire, a very short speedrun level that takes place in the space of two screens. The level only has four obstacles, but I'm not sure you'll make it past the second one.

    S33-BLW-JXG

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    Gitz

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    Uploading this one took me all weekend:

    "Escape from Bowser Bay": 4HG-097-MXG

    It's fairly long, which made it challenging to upload. Nevertheless It was fun because I kept finding new strategies and quicker ways of completing parts of the level even after hours of trying. Since you'll have the luxury of checkpoints it will probably end up not being that hard.

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    bustle

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    Had fun uploading this:

    "4 Coins of the Patriots": QJG-VMY-LXG

    My goal was not to make it hard to guess what to do but rather a level based on execution. 4 tasks for 4 red coins. Would love feedback from anyone it. Thanks!

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    jaqen_hghar

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    Here is mine: 8M9-5PY-LXG

    It's probably to easy to feature on the show, but I hope it's fun! The Bomb has taken over, and in order to reach it you will need to use three "keycards" to open the boss door.

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    caniplaywithmagnets

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    MANDATORY - 2BB-3KM-DLG

    Hopefully you guys like this, done in the spirit of Giant Bomb community levels but not as hard, maybe.

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    dexterminator

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    #117  Edited By dexterminator

    Wrath of Spin Jump Panic! (NP7-R6Y-5MG) is the third in my Spin Jump Panic! series. I re-uploaded it this morning with the GB. Hope y'all enjoy! I am going to spend this afternoon playing the levels posted in this forum. If you see DeX369 comment on your levels, that is I.

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    OnionPowder

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    Just finished and uploaded my level for this. It's nothing too crazy, but has a few tricks that are complicated but are at least easy to read. Spent some time making sure there's no soft locks or anything like that. 2 Checkpoints so it's pretty fair. Even put in a boss battle in the end, small call back to our goomba pit from the first GB mario maker level.

    Remote Goomba Detonation- LNT-DG1-HGG

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    therightdeal

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    #119  Edited By therightdeal

    Giant Bob-omb Excavator - V85-6BK-GQF

    Not an absolute nightmare, just fun and themed, that monstrosity at the start is a GB.

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    processr

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    #120  Edited By processr

    Thwomp Escape

    455-N09-8DF

    Needs some pretty flawless execution in the first section to make the timing windows.

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    bricewgilbert

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    I really didn't couldn't have the GB coins in the first area. Caused scrolling and ruined the aesthetic. I put them toward the end, made it the screenshot, and put it in the title. Hope that's enough.

    4CS-NNF-TFF

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    runehawke

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    Awesome idea for a feature! The site needs more Mario Maker 2 content. This is my contribution:

    Koopa Sawmill Escort [GB]

    LSR-8HS-BHF

    It's a themed level with a gimmick. I think it's a reasonably hard level but not too crazy.

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    Ollienaut

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    Here's my Level

    Hope it gets picked

    Flaming Hot Yoshi Recipe Giant Bomb Edition (now with EXTRA SPICE)

    BLB-D4X-5MG

    No Caption Provided

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    TheBootlegSaint

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    Here's a teaser
    Here's a teaser

    Shell Shocked

    A tough but fair platforming level. Very doable.

    ID: 26G-S0N-YWF

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    Windmills

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    Here is my best, not too challenging, but enjoy Frasier: The Ride

    LXY-442-31G

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    Robosaur

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    #126  Edited By Robosaur

    This one only takes 30 seconds to beat, but definitely requires a few attempts.

    Bullet Shells

    Block bullets with shells.

    4PK-03L-C7G

    My levels are just OK, but I'd get a kick out of watching anyone play them. Maker ID is ND9-H06-NSG.

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    Vever

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    #127  Edited By Vever

    A Level of Ice and Fire - NFY-007-1KF
    The end of the level is as bad as the end of the show.

    And/or

    Snow Day - G00-2RB-94G
    Probably not as bad as ALoIaF. Still some nightmare spots though. Like the first ~5 seconds.

    Have... fun?

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    enlitengas

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    BenDanigans

    ID: 0WP-XH3-9HG

    About a minute long level. I threw in some checkpoints just to be nice. It is hard, but I believe in you.

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    benpack

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    Really good stuff in here so far guys. Thanks!

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    aostroff

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    Hey Ben and Dan! So excited you guys are doing this. I think I have a fun short, sweet, and challenging level for you to try! It's called "Play Dead" and it revolves around the play dead mechanic in the Dry Bones shell. Hope you'll give it a shot!

    45R-CKS-HQF

    Have fun!

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    teh

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    #132  Edited By teh

    Custom Clear Condition

    SSK-8DS-WRG G2F-NCC-9PF

    You start with a Super Mushroom, but must lose it to complete the level, so find a way to hurt yourself. There is a Rotten Mushroom if you can find a way to collect it.

    EDIT: Missed the GB in coins requirement, re-uploaded

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    AbsoluteUnit207

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    #133  Edited By AbsoluteUnit207

    Hey fellas! Would love if you'd consider taking a look at my level.

    6D6-FFD-0KF "Phase In, Phase Out"

    This is a pretty straightforward level utilizing dry shell invincibility. It reminded me a lot of the Phase Locket in Shovel Knight.

    Edit: Looks as though @aostroff beat me to this concept earlier today! ? Whatever. Enjoy regardless.

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    grumbeld

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    Seesaw Rail Ride 3

    V45-5K3-3KF

    Not my trickiest level, but I created this level with Battletoads level 2 in mind.

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    ricodued

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    Alright I posted this once but deleted it because I thought it was a little broken but then I decided who cares, so I resubmit: Escape from the Community Center, GQF-1GB-SJG

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    Vance

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    #136  Edited By Vance

    Muncher Marsh

    B4M-VYY-HVF

    Test your skills with cape Mario. A mix of light puzzle solving and platforming.

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    chaz934

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    #137  Edited By chaz934

    Frosty Float

    419-MSJ-FQG

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    northcitynoise

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    Luigi’s Lost Gold

    Course ID: VNH-298-FCG

    Love watching you guys do Mario maker streams, can’t wait to see all these levels!

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    yolshi

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    #139  Edited By yolshi

    So I recently finished Dan's book on anxiety and it helped me a lot, so I wanted to use that as inspiration for my level. It's about doing things that seem scary in the moment but you come out safely on the other side.

    No Caption Provided

    Course ID: 6Q9-BSS-0SG

    It's not strictly what you're after in terms of difficulty (you'll beat it within a few tries), but it would make a decent palate cleanser between the difficult levels everyone else is making.

    Good luck on the feature, guys. Time to try everyone else's efforts!

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    aostroff

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    @sjleland: Oh hey cool great minds! Yours is kicking my ass rn but it's cool to see the different things you tried. THE MUSIC NOTES THO god kill me

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    dimetappjunkie

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    #141  Edited By dimetappjunkie

    “The Nightman Cometh”

    Yes, it is a terrible “Always in Sunny in Philadelphia” reference. But it is short and sweet...

    Q4L-HYB-VKF

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    dprotp

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    Pipe POWlace

    2NF-NQ5-CHG

    I tried to take a tough mechanic and tutorialize it in a Nintendo-like way!

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    sortavolta

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    Chop Shop: ReMARIOed Edition

    VVX-3CD-CRF

    My own brother was begging me to add a checkpoint and I refused because I didn't want to re-upload it but for you guys I'll make an exception.

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    Adaurin

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    #144  Edited By Adaurin

    This is for You, Giant Bomb!

    Course ID: VQ8-GWC-HVF

    No Caption Provided

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    stumpsock

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    I know Dan loves G'n'R, so here's a little level called Patience.

    L8R-4KT-PTF

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    PistonHyundai

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    I fucking hate this level!

    QL1-P6L-PKG

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    jamie5590

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    How well do you know SMB 2?

    B4R-DPC-6NF

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    kibbleagain

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    #148  Edited By kibbleagain

    GB coins at the start of my level. Juuuuust not the uploaded version. :/ Hope that's enough proof. Took me an age to get the timings down.

    Don't Kill Bill - R9G-41C-XRF - 60 second time limit to grab all 88 coins and reach the end.

    The catch... you'll need a little help at the end of the level to make the final leap to victory, so until then... Don't Kill Bill.

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    sebmal

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    #149  Edited By sebmal

    It doesn't have a GB in coins because I made it before this was a thing, but my name here and in Mario Maker is exactly the same so I hope that's enough proof?? I don't care about winning stuff if that's worth anything I just like my level

    No Caption Provided

    EDIT: Actually hey @benpack I have a way better idea for verification without having to actually adjust the level: if the level creator leaves an in-level comment, their text bubble gets a gold border (below, I just checked and it shows up like this for all players). Maybe just have people leave a comment at the beginning instead? People who've turned comments off and don't want to turn them on would be out of luck, but it feels like a better solution than having to reupload a level to possibly get it on the show.

    No Caption Provided

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    doctorsaius

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    Here's my two levels so far, not too hard, more execution focused rather than puzzle based. Hope anyone who plays them enjoys them.

    1RJ-7WV-PCG

    70M-CCV-6FG

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