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It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The Thwimp is a smaller version of the Thwomp. In some cases it moves in a different pattern than the Thwomp's traditional up and down movements. The Thwimp can be found mostly in castle stages.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
Water that may elevate or lower over time or because of player actions.
When a certain amount of time is given to the player to reach a goal or finish an objective.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
A game mechanic that lets players pause and rewind the action in order to correct a mistake or change a path.
Time Stopping is the ability to stop the flow of time, stopping all movement from everyone but the person who used the ability.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Toads are a species of intelligent mushrooms and the dominant species of the Mushroom Kingdom.
Like the Batadon, Tokotokos vaguely resemble Easter Island moai heads. Unlike the batadon however, these dudes lack wings, instead sporting some funky sunglasses. Tokotokos generally attacks in groups of three.
Characters that fight with their tongues - often this involves characters with long, extendible tongues.
Totaka's Song is a hidden easter egg in a number of Nintendo's games dating back to the early 1990s. It can typically be accessed by waiting for a set period of time at a specific place.
Yet another type of stage included in lots of games. Nefarious tin soldiers, deadly domino rows and letter blocks of death are some of the perils one might encounter in a Toy-Box Stage.
Games which had been licensed out to toy manufacturers to create a tie-in toyline, Usually aimed at children or collectors depending on the audience of the games the toys were based off.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Sometimes it's hard to resist the urge to accumulate a vast amount of valuables.
Three games that are individually complete but are closely related in theme or sequence
When a normal jump isn't enough and when a double jump just wont cut it, there is the triple jump. Just like a normal jump and a double jump, with the extra third jump in the end. Few games utilize this, and the more common double jump is often instead.
Reptiles known for their hard shells.
The Tweester is a tornado like enemy found in several Mario games. It usually doesn't harm you, just blow you away to places or ways you probably don't want to go to.
Twins are two offspring conceived simultaneously as a result of the same pregnancy. They can be of the same or different sex.
A twister, or tornado, is a localized windstorm characterized by a rotating column of air resembling a funnel-shaped cloud.
Ukikis are a type of monkey that appear in the Mario games. They don't really want to harm the players, just mess around with them by doing pranks, like say, taking Mario's hat in Super Mario 64.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
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