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    Super Pitfall

    Game » consists of 4 releases. Released Sep 05, 1986

    An action-adventure platformer for the NES and a very loose remake of Pitfall II: Lost Caverns.

    Short summary describing this game.

    Super Pitfall last edited by Nes on 07/18/22 05:39AM View full history

    Overview

    Pitfall Harry, falling down the first ladder of the game into a trap.
    Pitfall Harry, falling down the first ladder of the game into a trap.

    Super Pitfall is a side-scrolling action-adventure platformer developed by Micronics and published by Pony for the Family Computer in Japan on September 5, 1986, with a U.S. release by Activision on November 1987.

    A loose remake of Activision's 1983 Atari 2600 game, Pitfall II: Lost Caverns, Super Pitfall puts players back in the role of Pitfall Harry as he ventures through lost caverns while collecting gold bars (and other items), avoiding traps, and shooting enemies with his pistol. His main tasks, however, are find the priceless Raj diamond, his adventurous niece Rhonda (who has been turned to stone), and his imprisoned pet mountain lion Quickclaw.

    The game later received a port for NEC PC-8801 computers exclusively in Japan, and later a port for TRS-80 Color Computer 3 computers exclusively in North America. While the TRS-80 version (ported by SRB Software in 1988) retains most of the graphics and gameplay of the original, the PC-88 version (ported by Ponyca themselves on November 1986) remakes the game with new higher-quality graphics, a revamped open world (which are now connected single-screen levels, rather than scrolling), and new gameplay mechanics (such as an inventory system for special items and keys, as well as currency for item shops).

    A prototype for a potential U.S. sequel to the game was later found, which turned out to be a localized version of another Famicom game: Atlantis no Nazo.

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