Hey huys I been thinking about upgrading from a regular controller and here is what I am lookin at
fightpad
or
save up for
fight stick
note if I go with the fight stick I won't have it till the end of summer
Super Street Fighter IV
Game » consists of 28 releases. Released Feb 26, 2010
- Nintendo 3DS
- Xbox 360
- PlayStation 3
- PC
- + 4 more
- Arcade
- Xbox 360 Games Store
- PlayStation Network (PS3)
- Nintendo 3DS eShop
Super Street Fighter IV is a standalone update to its predecessor, adding new characters, modes, and online features.
Fightpad or Fightstick
It's the transparent chest vs. big chest discussion all over again.
It's all personal preference. But I'll point some stuff out:
Get a Fightstick if:
- You intend on getting serious/competitive into a fighting game.
- You've had lost of prior arcade experience with sticks.
- You intend on using it for multiple games and not just one.
- Cash is not a problem for you.
Get a Fightpad if:
- You'll be less serious into the game.
- You prefer the feel of controllers to arcade sticks.
- You intend on using it for multiple games.
Really, there's no way to determine which one you should really get. If you're unsure, it probably means that you should go with the Fightpad.
it is actually 50 but if I buy a fight stick I want the full deal which is the tournament edition
money is not a problem I have a job :), but I am above average with the regular controller and I plan to also get blazeblue 2 and marvel vs capcom 2.
Personally, I own a couple arcade sticks because its pretty much my preference. If you seen me play with a gamepad, you'll see why the d-pad tends to break and the occasions button slips while playing. If you plan on putting in many hours of committed gameplay, the arcade stick will be a good choice to buy. Try to get one with authentic arcade parts and good quality, the cheap ones tend to break down eventually and parts have to be replaced. Just do you research, plus you could go to the Street Fighter 4 forums on Giant Bomb. There are pretty much multiple threads you could look through about arcade sticks.
(edit: check each link)
lol don't flame me for this but after reading reviews and blogs from you guys Static Falconar made me want the Hori Pro he used
what he uses
" lol don't flame me for this but after reading reviews and blogs from you guys Static Falconar made me want the Hori Pro he usedSHUN THE NON-BELIEVER.... SHUN
what he uses "
okay thanks, I am going with the hori guys and if you have a ps3 I will play you guys later down the road
i wonder if there would ever be a device that had a d-pad + arcade style buttons.
I hold the pad area, and the buttons rest on my lap.
What an ugly idea.
" Real men use the 360 d pad like me. edit Just ordered at TE from Amazon. Hopefully I learn how to do srk's quickly. "Such a scrub, man.
It has done me well, rest in peace.
PS
I still can't fucking do cr. jab x2 short tatsu. I can do cr. strong x2 short tatsu, single cr. jab tatsu, cr. short cr. jab cr. strong short tatsu, BUT NOT FUCKING CR. JAB CR. JAB SHORT TATSU. I honestly think it is the way I am trying to do the tatsu.
And cr. short st. jab st. jab sweep is beautiful. My new favorite combo.
@lordofultima: Is cr. jab x2 tatsu even worth it? I can do cr. jab cr. strong xx short tatsu all day long....is there any reason to struggle with the jab jab combo when I find the jab strong tatsu easy? As far as hit confirming is concerned they both accomplish the same task. Am I missing something?
" @Gambit: I will sell you my fightpad real cheap if you want it. Either that or I will do another "beat me to x" when Super is out.jab jab jab vs. jab jab strong. Well, jab link is just easier. Maybe you don't realize it at this juncture but, you'll find some time later that where you drop the strong link you won't drop the jab, and even if you drop/mess up the jab link and they block the tail end of it, that means the tatsu won't come out and you're relatively safe. cr.strong also pushes the opponent very far away and off of a cross-up or something, this can be the difference between the tatsu hitting and the tatsu whiffing. Wonky hitboxes like Blanka as well, jab jab strong to tatsu doesn't hit him for some reason, jab jab jab tatsu does.
@lordofultima: Is cr. jab x2 tatsu even worth it? I can do cr. jab cr. strong xx short tatsu all day long....is there any reason to struggle with the jab jab combo when I find the jab strong tatsu easy? As far as hit confirming is concerned they both accomplish the same task. Am I missing something? "
@lordofultima: Great info, thank you! Sorry for bugging you with scrub level stuff here, I just really find Akuma interesting now for some reason. Ima work on the jab x2 link, I know for a fact I am linking them, mainly because I can do the link with Ryu pretty consistently. I promise my next question will be noob level compared to the Gambit level of the last one.
:)
The problem is that you're canceling your jabs into each other." @Gambit: I will sell you my fightpad real cheap if you want it. Either that or I will do another "beat me to x" when Super is out.
@lordofultima: Is cr. jab x2 tatsu even worth it? I can do cr. jab cr. strong xx short tatsu all day long....is there any reason to struggle with the jab jab combo when I find the jab strong tatsu easy? As far as hit confirming is concerned they both accomplish the same task. Am I missing something? "
cr.LP xx cr.LP xx Tatsu will not work, once you cancel an cr.LP into another cr.LP, any canceled cr. LP's will not be able to cancel into a special.
cr.LP > cr.LP xx Tatsu will work, you have to insert a delay in-between the two cr.LP's so you aren't canceling them.
all comes down to your money. how much do you want to spend. me personally. i use the xbox controller. i just use the analog stick instead of the dpad. and i won a local gamestop tournament on SFIV. im not saying im good. cuz i suck and thats why i havent played in forever. but i owned a fightpad and fightstick and returned them both after figuring out that for me personally, the analog stick on the original xbox controller worked great. id recommend trying that before spending the cash. and yes, ill be getting SSFIV. looks a lot better with the balanced characters. the game is a blast to play. im just not really into competitive playing. i got to much going on in life to get that into it. more into playing for fun, but on an almost daily basis.
Part of being a Ken scrub I guess. Thanks though.
Those actual links have to be done in the first possible frame though. cr. LP > cr. MP and cr.LP > cr.HP can't be canceled into one another. Whereas cr.LP's and cr.LK's can be chained together. It is a timing thing, but it works differently than you think." @HDTran: It was a timing issue, nothing more. Like I said, I could do it with Ryu fine, Akuma has different timing. I had about 5 hours of play time with Akuma at that time, compared to about 800 hours with Ken. It is extremely hard for me to change my timing if I try to use anybody else. For instance I can fadc ultra with my toes, but if I move from Ken to Ryu there is a chance I will botch the cancel simply because I have to cancel after 1 hit instead of 2. Same goes with Kens cr. jab - cr. strong or cr. jab - cr. fierce one frame link. Hit that shit all day with Ken, but not with Ryu. Part of being a Ken scrub I guess. Thanks though. "
So you can do cr.LP xx cr.LP xx cr.LP, but those xx cr.LP's lose the ability to be special canceled since you canceled the previous into into this newly canceled cr.LP.
From SRK:
Rapid Fire Attacks/Chains
Rapid Fire Attacks are attacks cancel repeatedly into each other. rapid fire Chains are possible from multiple rapid fire attacks. For example, c.LP xx c.LP xx c.LP is a common 3 hit rapid fire chain combo with Ryu, as well as any cahracter whose c.LP is a rapid fire attack.
It is important to note, that rapid fire chained attacks in Street Fighter 4 LOSE the ability be special or super cancelled. Hence, with Balrog, c.LP xx c.LP xx Headbutt is impossible, as the 2nd c.LP was rapid fire cancelled and therefore not special cancellable. However, c.LP, c.LP xx Headbutt, works everytime if Balrog WAITS for the initial c.LP to finish rather than cancelling it.
http://www.shoryuken.com/wiki/index.php/Street_Fighter_IV
I understand fully that chaining instead of linking causes a move to lose its ability to cancel into a special. For me, it is a matter of feel. Feel is why I hardly ever miss my links with Ken but I do with anybody else. Cr. short - cr. jab - st. jab - cr. forward xx ex tatsu is my main Ken combo, in most situations when my opponent is standing I use it.. You would think I could do the equivalent combo with Ryu or Akuma consistently also, right? Nope.
Hm.. I see, that's pretty interesting--I get what you're saying. Just a 1-frame link familiarity. Well at least with Ryu, we all know his c.LP > c.HP is pretty easy because it is potentially hitting in a bigger 1-2 frame window than Ken's. At least Ken gets a break when doing a s.LP combo like the one you said (c.LK > c. LP > s.LP > c.MK xx EX Tatsu) versus something like Ryu's f+HP > c.LP > c.HP > Tatsu." @HDTran: Nah, I understand exactly how it works. My problem simply put is that I have spent too much time with a single character. Ken's frame data is different from Ryu's, Akuma's, Sagat's etc. Ryu's cr. jab - cr. fierce is fucking easy compared to the same link with Ken, but I can only do it reliabely with Ken because he is the only person I use. I understand fully that chaining instead of linking causes a move to lose its ability to cancel into a special. For me, it is a matter of feel. Feel is why I hardly ever miss my links with Ken but I do with anybody else. Cr. short - cr. jab - st. jab - cr. forward xx ex tatsu is my main Ken combo, in most situations when my opponent is standing I use it.. You would think I could do the equivalent combo with Ryu or Akuma consistently also, right? Nope. "
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