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    Talisman Prologue

    Game » consists of 4 releases. Released Apr 24, 2013

    Talisman Prologue is a single-player version of the Games Workshop boardgame Talisman.

    macholucha's Talisman Prologue (PC) review

    Avatar image for macholucha

    Round And Round You Go... You Did It? Great, Do It Again... And Again...

    It feels more like a proof of concept than a fully-fledged game, offering you a few different objectives for a quest, rather than an actual grand adventure to embark on. Well, except some, which task you with; get to the centre of the board. Most are just; buy a sword, kill something, go get healed. Quest complete.

    There are some that are more interesting, like rescuing a princess and returning her to the castle... But the game doesn't go far enough with these tasks, nor is there enough of them.

    Also starting from scratch each time you play means re-treading so much ground they're just not that much fun to play after the first time.

    The gameplay loop is essentially; roll a dice, land on a square and do what it tells you to, usually draw some cards. The cards will have items, monsters or events... And that's it. There's not some opposing force acting against you, or for you to outwit, the cards are the only thing that affect the game.

    Levelling up your character is a fairly trivial affair; beat enemies that you take as trophies, if you have trophies whose corresponding trait adds up to 7 or more, you can exchange them for a level. Equipment cards can also increase your stats... Which means all too quickly you become the most powerful being on the board. Ultimately there just isn't really any difficulty to the game.

    That's where the event cards come in so you can randomly be reduced down to something that the enemies actually have a chance at killing...

    The funniest thing is that you can lose a turn... Which just means the turn counter increases by two. All I can gather is that the game rates you upon completion of the quest and I assume it just comes down to the amount of turns taken...

    I can see it being useful to learn the ruleset, and perhaps that's where the "prologue" part of the name comes from... But the mechanics aren't exactly difficult, or incredibly deep that they'd require such a primer.

    Annoyingly there is another version of the game released that actually has multiplayer... Which begs the question; why this version still exists… They say it focuses on the single player experience... But really, there isn't much to that experience. In so much that I can't imagine why someone who opt for this one over the other.

    I did enjoy my first game enough, but then when I went to play a second, even playing as a different character, I was almost instantly bored.

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