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The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Player assignable points that unlock or enhance skills allowing for character customization.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
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