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Game » consists of 3 releases. Released Jan 26, 2010
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A flawless victory is a victory in which the winning player has incurred no loss of health, or in other uses, like Unreal Tournament III or Fury, no points scored against the winning team.
A safeguard method of adding friends to friends lists on the Nintendo Wi-Fi Connection.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
Wii games that can be played using a GameCube controller.
A game based on an anime.
Typically offered through optional items or specific characters, glass cannons are play-styles focused on greatly increased damage output at the cost of low defenses and/or health.
A ball of energy fired from the palms.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
Some games feature end credits that scroll over a playable segment of action.
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
In some action oriented videogames, the player is able to launch enemies into the air, and can sometimes proceed with follow-up attacks.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Games that may no longer be sold because the rights to them are split in such a way that no one has the rights to sell them.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
A fighting area that possess multiple locations, which can be gained by one player striking the other at specific locations with a powerful move. One character proceeds to the next arena unwillingly, and taking damage. The other player follows the first player and does not take damage. Fighting then resumes until the match ends, or perhaps until the next transition into yet another area.
Nintendo's online service. It supported the Wii and Nintendo DS.
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