SAN MATEO, CA — June 2, 2009 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Tatsunoko vs. Capcom is coming to North America for the Wii™ home video game system. Capcom’s popular and critically acclaimed ‘VS’ fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcom’s iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle.
Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This extraordinary fighter will blend these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. It’s a battle royale that delivers match-ups that only exist in fans wildest dreams!
Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: “Weak”, “Medium”, “Strong” and “Assist” for the tag-team option of. The “Assist” feature adds another compelling element found Capcom’s other “VS” series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (“Hyper Variable Combination”). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack.TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage.
Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes
This “newer” version of TvC, currently dubbed Tatsunoko vs. Capcom, removes one character due to licensing issues, and adds five new ones, online gameplay, more mini-games and an enhanced story mode.
Features:
• 26 fan-favorite characters from the Tatsunoko and Capcom universes face-off in this stylish 2D fighter
• Tag-team battles and customized two-character fighting techniques produce a wild, dazzling spectacle
• Wi-Fi Online gameplay allows worldwide matches
• Four battle modes include Friend, Rival, Free and Ranked Battles
• Match-ups are not restricted to just “Friends”
• Earn Points and Titles (for Title Creation) for all to see
• All-new VS gameplay mechanics creates a new way for fans to return to the series
• More than 20 Mini-game provide additional multiplayer fun
• Enhanced control schemes offer a simplified control scheme option and allow use of the Classic Controller and Gamecube Controller
• Wii-exclusive
Tatsunoko vs. Capcom: Ultimate All Stars
Game » consists of 3 releases. Released Jan 26, 2010
A revamped edition of Tatsunoko vs. Capcom: Cross Generation of Heroes with new characters, modes, and features. Designed with an international release in mind, all but one character from the original roster remains, as well as several fan-favorite new challengers.
Online Mode, 5 New Characters, & More!
New characters? Sounds pretty awesome. However, since i'm still not sold on the Capcom vs. Series as a whole, I will wait before giving my opinion.
"@AgentJ said:Try and make them out from the silhouettes shown? :O "" I dont care about hearing how many more characters there will be. I want to know which ones they are! Depending on who makes it in i may or may not buy this game "
" Oh. Missed this. Uh, at some point... I think it flashed just text and stuff, and you could see silhouettes at the back...
...I was kidding, I don't think it shows every fighter or anything :P
"@trophyhunter said:Hold on, what? The console determines how good the game will be? "" I'd get it if it was not on the wii otherwise this might as well be castlevina judgment "
it would be like making a wii waggle game for a console that has nothing to waggle
Wii doesn't have 4 buttons and a stick this game needs? There's always the Classic Controller, but the core is there without. It's an arcade perfect conversion and it comes to the West with extra stuff, on top of the extras the Japanese version already had (minus a Tatsu char). That's all.
Here's an import review (ie, minus the extra content advertised for the West).
"@AgentJ said:well its a fighting game on a console that is very very ill equipped for fighting games it would be like making a wii waggle game for a console that has nothing to waggle ""@trophyhunter said:Hold on, what? The console determines how good the game will be? "" I'd get it if it was not on the wii otherwise this might as well be castlevina judgment "
"@trophyhunter said:Im pretty confident that this game, like brawl, doesnt use waggle at all. ""@AgentJ said:well its a fighting game on a console that is very very ill equipped for fighting games it would be like making a wii waggle game for a console that has nothing to waggle ""@trophyhunter said:Hold on, what? The console determines how good the game will be? "" I'd get it if it was not on the wii otherwise this might as well be castlevina judgment "
"@AgentJ said:well I didn't say it did use waggle ""@trophyhunter said:Im pretty confident that this game, like brawl, doesnt use waggle at all. ""@AgentJ said:well its a fighting game on a console that is very very ill equipped for fighting games it would be like making a wii waggle game for a console that has nothing to waggle ""@trophyhunter said:Hold on, what? The console determines how good the game will be? "" I'd get it if it was not on the wii otherwise this might as well be castlevina judgment "
"@trophyhunter said:so then why would it might as well be castlevania judgement if it isn't anything like Judgement? ""@AgentJ said:well I didn't say it did use waggle ""@trophyhunter said:Im pretty confident that this game, like brawl, doesnt use waggle at all. ""@AgentJ said:well its a fighting game on a console that is very very ill equipped for fighting games it would be like making a wii waggle game for a console that has nothing to waggle ""@trophyhunter said:Hold on, what? The console determines how good the game will be? "" I'd get it if it was not on the wii otherwise this might as well be castlevina judgment "
hell if judgement came out for the ps2 I'd buy it and probability like it
Okay, how many times does it have to be said? It controls nothing like Judgement. It uses buttons and the stick as any other game. You can use the classic controller. It's an arcade perfect conversion with extras. And so on. And so forth. It's a CAPCOM VS game, and that's all there is to it. Comparing it to Judgement just because it was also a Wii game simply makes no sense whatsoever.
" Wii doesn't have 4 buttons and a stick this game needs? There's always the Classic Controller, but the core is there without. It's an arcade perfect conversion and it comes to the West with extra stuff, on top of the extras the Japanese version already had (minus a Tatsu char). That's all.
Here's an import review (ie, minus the extra content advertised for the West). "
"@AgentJ said:because its using the wiimote, wiimote and fighting games do not mix hell if judgement came out for the ps2 I'd buy it and probability like it ""@trophyhunter said:so then why would it might as well be castlevania judgement if it isn't anything like Judgement? ""@AgentJ said:well I didn't say it did use waggle ""@trophyhunter said:Im pretty confident that this game, like brawl, doesnt use waggle at all. ""@AgentJ said:well its a fighting game on a console that is very very ill equipped for fighting games it would be like making a wii waggle game for a console that has nothing to waggle ""@trophyhunter said:Hold on, what? The console determines how good the game will be? "" I'd get it if it was not on the wii otherwise this might as well be castlevina judgment "
well I don't want to have to spend more money on a classic controller and the game
I'm just going to wait for tekken 6
You will need either a classic controller or a GC controller to be able to play this game really.
Wii mote only and wii mote plus nunchuck uses only 3 buttons though and automaticly chains combos for you, good one for beginners but quite limiting once you know how to play the game. You play with the D pad 1=attack 2=special 1+2 is Super B=team. The big problem with this setup is that although it is extremely easy to pull moves of you can't pull of the desired move when needed. for example with these controls Ryu would only throw medium fireballs (special attacks have variations). You can't pull of special techniques like baroque either.
edit: I might just have missed an option somewhere where you can make the wii mote plus nunchuck setup use 4 buttons since that game sort of in Japanese, took me a week to figure out how to make the game auto save.
"@Stang said:That wasn't the news, this thread is old, I bumped it with a new video. But yeah, that's cool too :P "" Online mode makes it all worthwhile. Thanks for the news! "
"@trophyhunter said:You can use the Classic Controller just as well, and that pad is fantastic for fighting games. gamecube controller works too, though its not ideal for fighters. "
Yeah, the classic controller works surprisingly well.
" well I don't want to have to spend more money on a classic controller and the game I'm just going to wait for tekken 6 "
well also I'd have to dig my wii out of the closet and hook it back up
I haven't played it since fire emblem and my sims
" I'd get it if it was not on the wii otherwise this might as well be castlevina judgment "FFFFFFFFFFFFFFFFFFF. TATSUNOKO VS. CAPCOM IS A GOOD GAME. DON'T FUCKING COMPARE IT TO CRAP LIKE THAT. I OWN THE JAPANESE VERSION. GODDAMN TROLLS/DUMBASSES.
So I guess 2 new characters on both sides, and then another 1 on the Tatsunoko side to take the place of the one that couldn't get through license.
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