Power Bombcast: The Skin Doesn't Quite Fit
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Game Mess Mornings 05/03/24
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Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Female ninja.
Legendary, stealthy assassins from Japan's feudal era, who are well-trained in the art of the sword, and who may or may not have access to magical powers.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Characters that are designed to be scantily-clad.
The Izuna Drop's origin began in the 1969 manga called Ninpu Kamui Gaiden OP (The Legend of Kamui). Kamui learned this move from watching weasels leap from trees and attack birds. Many fictional ninja and/or video game characters use Kamui's move to this day, such as Vega (Street Fighter), Ryu Hayabusa (Dead or Alive / Ninja Gaiden), and Kage-Maru (Virtua Fighter).
Typically found in fighting games, combos are a series of strung-together moves.
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