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A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
This platforming-inspired sub-genre of fighting games often includes varied stage designs, the use of items and a lighter emphasis on damage-based KOs. Four or more players may join the mayhem though party-oriented elements may also be toggleable.
Valve's counterpart to Microsoft's popular achievement system.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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