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Game » consists of 4 releases. Released Jun 12, 2007
Developed by Eidos Montréal and coming more than 10 years after the previous Thief game, this is the fourth installment in and a reboot of the Thief franchise.
Splinter Cell: Double Agent puts a new spin on the series, placing Sam Fisher undercover in a terrorist group, where moral decisions affect gameplay.
Hitman: Blood Money is a third-person action-adventure game released by Eidos in 2006. The game is a continuation of the popular Hitman franchise in which players take control of the mysterious assassin, Agent 47.
A stealth action game made by Acquire
Red Ninja is a stealth action game in the vein of Tenchu. Developed as a collaboration between Tranji Studios and film writer Shinsuke Sato.
The third outing for Sam Fisher finds him battling against terrorists who want to take control of the world using a simple algorithmic code.
Spy Fiction is a stealth-based video game by Sammy Studios and Sega for the PlayStation 2. The game is promoted as "stealth action inspired by genre-defining espionage classics" and gives players the ability to disguise themselves as any character in the game.
An enhanced port of the third game in the series originally launched on the PS2 with the name "Tenchu: Wrath of Heaven"
A compilation of 4 games from the Commandos, Deus Ex, Thief and Tomb Raider franchises.
First entry in the Splinter Cell series. You are Sam Fisher, a highly-trained covert operative working for a division of the NSA known as Third Echelon. As Sam, you must infiltrate heavily guarded areas in order to combat the threat of terrorism.
Agent 47 is forced out of retirement and takes up contracts again in order to find the whereabouts of his captured friend.
Thief II follows the continuing larcenous exploits of master thief Garrett as he becomes involved in schemes involving a new fanatical religious sect.
Thief is a first person sneaker made by the now defunct Looking Glass Studios. Unlike most first person shooters, Thief emphasizes being stealthy and tactically creeping past your opponents rather than plowing through them in combat.
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