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    Tetris Ultimate

    Game » consists of 6 releases. Released Nov 11, 2014

    Celebrating the Tetris series' 30th anniversary, Tetris Ultimate brought the classic puzzle game series to eighth-generation video game consoles.

    Short summary describing this game.

    Tetris Ultimate last edited by Nes on 05/06/24 07:26AM View full history

    Overview

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    Tetris Ultimate is a falling-block puzzle game developed by SoMa Play (later as Ubisoft San Francisco) and published by Ubisoft for the Nintendo 3DS on November 11, 2014, with digital PlayStation 4 and Xbox One releases on December 16, 2014, a PlayStation Vita release on June 2, 2015, and a digital PC release on December 10, 2015.

    An adaptation of the classic puzzle game Tetris and developed to celebrate the series' 30th anniversary, Tetris Ultimate brings the series to eighth-generation video game consoles (along with the 3DS and Vita handhelds). It is notable at the time for its variety of gameplay customization settings, allowing players to change the rotation system, random piece generator, and various speed and frame delay.

    It is also notable for being the only game in the series to be released by Ubisoft and for using the Unity game engine. The digital versions of the game were later delisted from all marketplaces on February 2019, with the overall PS4, XONE, and PC versions unavailable to purchase.

    Game Modes

    Base Modes

    • Marathon - Standard score-based mode, with the game ending after completing Level 15.
    • Endless - Score-based mode with no limit. Unlocked after clearing Marathon.
    • Sprint - 40-line time attack mode.
    • Ultra - 3-minute score attack mode.
    • Battle - Standard versus mode with a garbage attack system.
    • Battle Ultimate - Versus mode with a variety of power-up items.

    DLC Modes

    • Time's Up - Players start with a 30-second countdown timer that replenishes on line clears (with more difficult clears giving larger bonuses). Scored based on how long they survive.
    • Haunted - Marathon, but all tetrominos on the playfield are invisible when placed. The playfield illuminates for a second after every five tetromino drops.
    • Landslide - Marathon, but garbage blocks are added towards the top of the playfield after every ten tetromino drops.
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