It got its release this week(end?), and I've put an hour or so in. If I'm being reductive, so far its Braid meets Boulders. And I hate those damned boulders, man, sheesh.
I need to really sink my teeth in and make some progress before I pass judgment, but for a post-Braid indie platformer that plays with perspective, physics and time, I'm liking it.
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