like it or not, it is more realistic to have more people you don't interact with at all, like the hundreds of people you pass on the freeway every goddamn day, and a few that you do interact with like coworkers, friends, family, etc, than it is to have a few people that will all STOP IN THE STREET ON THEIR WAY TO DO NO MATTER WHAT as soon as some random ass fucker says Hi, and then doesn't even have anything to say to you in the first place. Like it or not, the shit you are defending CAN be done MUCH better
Well, I
don't like how it worked out. I'm just glad they gave it a try. It didn't work so well but it also wasn't that big of a deal. I can certainly understand the appeal of a game where if you so choose, you can talk to anyone, even if
you cannot understand why choices are good in a game like this. And it probably would have worked better in the pre-VA era with a lot more dialogue writers.
Are they awful? Maybe not.
Well, at least I got you to admit that not every little flaw or thing that didn't age superbly was "awful" like so many Oblivion-bashers say. Now that we're past that drama...
that AWFUL fog
awfully dull
looks fucking awful
Never mind.
it just looks like WoW, because it's the same lazy ass way of hiding LoD and the lack of rendered objects
Except not. If that were the purpose of the fog, it would be there all or most of the time. Like Morrowind.
The big "thing" in the game, Oblivion gates, was just you fighting through a bunch of dudes, and getting a stone.
How is that "the big thing"? I think you have a fundamental misunderstanding of the point of the series. The "big thing" is role-playing. Because you know what? Last game I played, my character was a fanatical devotee of the Nine Divines, and entered every Oblivion gate she found and closed it. My current playthrough? My archer/ranger/druid just sneaks up, snipes the baddies milling around outside the gate and continues on his way. How can something that's mostly avoidable (there's just the one in Kvatch, the one at Defense of Bruma and then the semi-necessary "Allies for Bruma" quest) even in the "main" quest the "big thing"? You might as well call Alchemy the main thing because you're going to drink a potion at some point. Everyone knows they only called it Oblivion because anyone that told people "I'm playing The Elder Scrolls IV: Cyrodiil" would be laughed at (and the main quest of stopping Mehrunes Dagon lent them a cooler-sounding name than the main setting did).
The water actually flows, and not just in the waterfalls, with EVERYTHING else being the exact same flat, ripply water., like in Oblivion. There are rocky areas, diverse vegetation, better textures and models, more density, and much better draw distances, and everything isn't ruined
Yes, we are all aware that Skyrim is a newer game. Thanks for reminding us. And all that is very cool and will make the series even better, but I wouldn't tear Oblivion up over not having it any more than I'd trash Morrowind, Twilight Princess or Final Fantasy XII over lacking them.
But EVERY bit of forest looks IDENTICAL to every other bit
Again, who do you think you're convincing by saying things that are demonstrably false to people who've played the game and seen it for themselves? The West Weald, although not as thick as I'd like it, was full of towering hardwood trees that filtered out the light. The Blackwood was filled with trees like mangroves, willows and ash. The forest area south of Bruma had trees like birches, maple and oaks, that were often displaying colorful autumn leaves -- and that's hardly the limit of the diversity. I'll give you the benefit of the doubt here and say you're making absurd exaggerations rather than trying to outright lie.
The 30 hits thing is totally true on harder difficulties. And 5 hits would be lower than normal, I still play Oblivion, and at the normal difficult, even the little skamps take more than 5 hits from a silver axe with a newer character
wat.
Are you really defending this claim with qualifiers like "if you have the difficulty up" and "with a newer character"? Did you really just go there? You realise that opens me up to saying "turn the difficulty down", yes? I mean, if I wasn't being reasonable and speaking of the game only at normal difficulty. Sheesh.
: Level scaling was the biggest problem in the game, like I said. But there were 20 different work-arounds for it, not including balancing mods (and you can't completely dismiss mods when it comes to TES). For instance, choose which skills to make major skills wisely, and the leveling will go smooth. Not that this means Bethesda made a great system for leveling but it hardly means they didn't earn yet another Game Of The Year.
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