An offer I can refuse
- The family - I loved how you had a hierarchy of family members that you can equip, upgrade and so on... Their voice strings adds a lot when introduced to new missions and tasks. They respond well and I feel very much like a leader when ordering them around.
- The business - To gradually take over the town isn't too hard, unfortunately, but it's still fun to take a couple of made men and head to a strip club and take over the racket and then setting up guards to protect it from counter attacks.
- The pacing - It gave me a good 12 hours of play as I played around in the city with the different areas and it felt rewarding to gradually paint the neighborhoods red. I felt satisfied when finishing it.
- The sound & Voice - It was good, I had no complaints there. It felt well placed within the world
What I hated
- The Graphics - Come on... seriously... the characters looked terribly bland and outdated... after Mass Effect I felt close to insulted to watch the sequences where Michael and Dominic engaged in dialogue.
- The difficulty - It just wasn't challenging... The trip was fun but I never actually had to try new strategies.
- The Big Dog - I know why Michael looks the way he does but Christ....
- The Story - The story is a damn joke, don't play this if you're a Godfather lore junky. They took a lot of liberties in Godfather 1 but it was at least kept close to what was considered the main plot.
Conclusion
This is far from a master piece, and I still found Godfather 1 to be more engaging as it was kept more true to the main plot... I loved the revised gameplay in Godfather 2 and the Don-system is sharp. Play this if you enjoy mafia games... Don't play this if you're a Godfather fan.
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