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Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Environments cycle between day and night, often with effects on other aspects of the game.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A gameplay mechanic allowing players to store their items and freely carry them around.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
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