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Game » consists of 7 releases. Released Oct 31, 1998
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Game Boy classics made available to subscribers of Nintendo Switch Online.
Some Game Boy games enabled the player to print various screenshots within the games by connecting the Game Boy printer.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gibdos are mummy-like enemies from the Legend of Zelda series.
Goombas are common enemies in the Mario games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Weapons that behave differently depending on the health points of the character
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A game that takes place between the events of two previously-released entries in a series, whether those be games or other media like films.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Bat-inspired enemies from The Legend of Zelda series. Can appear in various forms such as Fire Keese.
A centipede-esque creature that made its debut in The Legend of Zelda. Attacking its tail first is recommended to defeat it.
Like Likes have been around ever since the first game in the Legend of Zelda series. They will eat Link's shield if they manage to swallow him. Widely recognized for the "Mmmmmmm" noise they make when they sense a delicious shield nearby.
Whether it's for minimalism or a lack of artistic effort a lot of games use only the games logo as it's boxart. Examples would include all Final Fantasy's after VII in PAL and Japanese territories, Gran Turismo 3, Portal, Turok 2: Seeds of Evil, Metal Gear Solid and more!
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Ever since Pac-Man, games have had us navigating mazes.
Creatures that are usually part fish and part human.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Moblins are humanoid, bulldog-like monsters from the Legend of Zelda series. They are a very common enemy that usually reside in the forest.
A type of primate with tails; often monkeys are depicted as causing havoc the moment they are encountered.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Amphibious octopus-like creatures that launch rocks from their mouths at people. They are largely land dwelling animals, but have been seen residing in water as well.
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