The Outer Worlds has been my most enjoyable week of gaming this year, and is the clear Game of the Year for me. I didn't realize how much I craved an experience like it for so long.
And it didn't start out looking that way. I was in a way glad that the footage I saw of the game months before release didn't grab me. Thing is, I love my achievements. They add a joy to my gaming I don't much care to analyze why; I only know I value them dearly. Combine that with my belief that the game would be exclusive to the Epic Games Store, which still won't allow them, and I was relieved I had very little excitement.
Then the release week came, along with that EX video with the developers, then Brad's quick look shortly after, and I'll be damned if it didn't intrigue me. I wanted to be the one controlling that game, being in that world. It even looked respectable graphically for the first time, might I say, even impressive in parts. All that earlier pre-release footage, which now I know were limited to Monarch, looked downright ugly to me. What I was seeing now, however, somehow felt like a completely different game all of a sudden. Plus, to my great relief, even if not Steam, it was part of Xbox Game Pass for PC alongside the dreaded EGS. I could have it for essentially completely free, and with my beloved achievements, to boot? Why, thank you!
In short, the game didn't take too long to grab me, and give me that joyful week where I couldn't wait to jump back to Halcyon. The combat difficulty topic is a little strange to me. “It was too easy!” ”It was hard!” “It was hard but then it became easy!“ I mean, what level was your character at, and what level were the enemies? All throughout the game, that seemed to be the one determining factor in how hard or super easy a fight would be. As you would expect in an RPG, and has always been the case.
I travelled to and completely finished Monarch, for example, before ever setting foot on the Groundbreaker. I couldn't do much else but run for my life, but ran I did, got my fragile ass all the way to Stellar Bay without too much issue. Then as I went about completing the quests, I got powerful enough to more and more comfortably clear out all parts of Monarch.
The part I could most appreciate, I guess, is that almost always the game allowed me to put in the little extra effort to give me the outcome I envisioned in my head. Edgewater thriving, yet Adelaide also pleased? You can have it. Peace on Monarch? You got it. Plus, all throughout, there was nothing at all in The Outer Worlds to actively annoy, to take me out of the game.
You mentioned Fallout 4, a game I enjoyed rather more than GB staff, and has put hundreds of hours into, and still came away mixed. Because of all those rotten infinite random quests. Because all the base building, despite a certain addictiveness to it, couldn't stop reminding me how everything is fake and flimsy, when I would inevitably end up with broken, physics-defying floating monstrosities. But the real downer was the ending. When every faction had the one solution: go blow up, murder, exterminate some others. Go kill the same people that have welcomed you in peace, talked to, done quests for. That's not some beautiful narrative purity forcing you to live with the hard choices in my book. That's forcing you be a fucking psychopath.
The Outer Worlds had none of the nasty stuff, and has always respected my time and my wishes. Took me on a joyous adventure from beginning to end. Couldn't recommend it more. Quick aside, I also didn't have the load time issue. I could barely even read the loading screen hints, and I don't have a beast of a PC. Was it perfect? Of course not. Was it an exhaustively gigantic game many hundreds of people worked on? Nope. I kept wishing for more of this, and that, more worlds, more story, more with the companions… All that, however, only suggests to me how much I have enjoyed it, and how excited I'll be for future DLC or a sequel.
It's not a landmark game by any stretch, a title I would without much hesitation bestow on Obsidian's earlier Matthew Rorie's Alpha Protocol, but not everything needs to be. More of your favorite food with none of the bad is still a pleasure. Especially for free. Thanks, Game Pass.
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