Kind of disappointed that the devs thought in such gamey terms about the woman in the opening that it should be a pavlovian response of shooting when there is a crosshair versus a game telling you not to do it. And that their expectation was that most people who would shoot her would do so because that's what they are used to doing.
My choice had nothing at all to do with such an assumption. I shot the woman because it was a humane thing to do, even at an extra risk to ourselves, period. Neither Kenny nor being presented with crosshairs had any effect on the decision.
The one beef I had with episode itself was by the time Carley gets shot out of nowhere and then then if you don't abandon Lilly she steals the car it was like a game screaming at me: we have to trim down the choices you made, so we are zeroing them out. So that part of the story felt like it was done for the sake of mechanics and prevention of exponential workload of branching choices rather than actual natural flow of the story. A game basically nullifying previous choices one after another, the entire episode. It happened in previous episodes mind you but not in such a rapid succession. It's simply became blindingly obvious in this one.
I made this decision, then that decision, then i chose to do something else. Dead, dead, separated. Almost everyone who is affected by your decisions no longer exists or is a factor. Even Kenny is now a moot point, as his sons death takes precedence (+booze) and I have a very strong feeling he will also cease to be a factor soon enough.
It's fast becoming apparent that the only constant character whom your choices might potentially affect in the end is Clementine. And that is yet to be truly delivered on.
Still, best episode yet!
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