@senorfuzzeh said:
@allworkandlowpay: Cuz you would know this, since you've played all of them right? The reason I have faith in Telltall games doing this is because they don't have to focus on anything else shooting mechiancis or high-depth graphics, plus its a short 3 hour game compared to a 30 hour game. So their able to do more with it since it doesn't branch off more.
Maybe you should look at the glass half full mister!
I know this because it's unreasonable to expect massive variations, based on the very foundation of how video games are even produced. The number of variables become far too complex to produce a game within the budget this game is likely to have -- hell it's unreasonable to expect that from massively funded games.
Even if you don't know much about the inner workings of game development, most people don't, some basic examples will show you how unreasonable it is to expect massive variations:
Let's say the other four acts have two major flashpoints in the story, just like the first act. Now let's say they , like you hope for, wildly deviate the games course. You now have to essentially make two separate and equal length halves for the current act, and proceed to continue ow doubled workload and costs.acts. You've now doubled workload and costs. If every game does this, and every new half has two new ways to halve it, you've spiraled the game into something like 14 different separate story arcs that all need to fit on these little 500 mb downloads and half to fit in their equally limited budget of both time and finances.
That's not how game design works. No matter if this is your fantasy of a perfect adventure game or not. It won't happen, it's simply unreasonable to expect this. As such, you are forcing Telltale to step up to a pillar that's unobtainable, which is simply unfair and only sets you up for disappointment.
Glass half full is for morons.
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