Apparently the next season is a ways off, but "something" is being cooked up before then.
The conclusion of our five-part conversation with Telltale Games about each episode of The Walking Dead. We bring season one's installment to a close, and talk through the big, emotional moments in the season finale.
ZMF PULLS NO PUNCHES AND NEVER TURNS OFF CAPSLOCK FOR HIS TOP 10 GAMES OF 2012.
The creator of Invader Zim and Johnny the Homicidal Maniac gives us his top games of 2012 for reasons I can't entirely comprehend.
IGN's editor-in-chief takes a break from his grueling beard-growing regiment to talk about his favorite games of 2012.
We get Supergiant's Greg Kasavin to spill his Soviet secrets concerning his favorite games of 2012.
His name is John! And he is funky!
The man with the one-letter Gamertag uses a few extra characters to list his 10 favorite games of 2012.
Everyone's favorite gaming dad comes home for the holidays with 10 games he loves more than he'll ever love you.
Composer for TV, film, and games Chris Tilton orchestrates a list of his favorite games of 2012.
Enter the Lang Zone!
Get jiggy with Will's favorite games of 2012!
Naughty Dog programmer extraordinaire and noted cowboy John Bellomy holds forth on video gaming and fatherhood in 2012.
In today's penultimate array of awards, downloadable games TAKE OVER THE WORLD while big ol' triple-A retail games are saaaaaaad.
One of the architects behind Assassin's Creed sneaks up on us with his top 10 games of the year.
Sess-Money steps down from his soapbox and just talks to us like *human beings* about his top 10 games of 2012.
Comic-book and video-game writer Brian Reed flexes his craft for us with his 10 favorite games of 2012.
Today's Game of the Year 2012 is UNSTOPPABLE as it drops awards like Best Surprise, Miiverse Community of the Year, and Walking Dead Episode of the Year.
Gearbox Software's Chief Creative Champion lays out his top games of 2012, which, unlike his title, are not imaginary.
Jeff Gerstmann takes a look at some of 2012's biggest releases, including Telltale's smash hit, The Walking Dead.
A slightly lighter installment, as the whole staff is consumed with Game of the Year. Still, you're welcomed to shoot some bad dudes with ice, explore a LOST-like island, learn how Vice City was made, and plenty more.
It's all led to this moment, and soon we'll have our (likely bloody) answers.
Nick Herman and Gary Whitta discuss the creative choices behind the monstrous choices presented to players in The Walking Dead's last epsiode, and the surprising ways players responded.
More zombie adventuring is on the very near horizon.
While we're all being idiots at PAX, here's a truncated selection of games, stories, and other madness to occupy your weekend.
With episode three finally coming out, we continue our conversation with Telltale Games about the design decisions behind episode two's big choices.
Telltale Games breaks down the reasoning behind the most harrowing decisions in the first episode of The Walking Dead. Warning: spoilers ahead.
It's out everywhere else on Wednesday. Horray!
Telltale Games co-founder Kevin Bruner discusses the problems of Jurassic Park, introducing death for the first time, and the uncanny power of words.
Telltale's comic adaptation becomes its fastest selling franchise ever.
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