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The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
This concept is for games where at least one of the main characters is female.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Games based on literature. This does not include licenses of another adaptation.
Some games have a complicated history.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Lions are currently the second largest felines on Earth. They are often referred to as the king of the jungle.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
When a fragile figure hides behind a monolithic facade. Popularized by the film The Wizard of Oz, many games have included similar figures.
Games that feature touch screen-based control mechanics that emulate the idea of moving a character or object by simulating a trackball motion. The touch screen may or may not have a graphic representation of a trackball.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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