Played Too Human with my good buddy EightBitWarrior last night after he rented it and it was my first time playing it as well. The first level was pretty damn cool, and we both started questioning the bad reviews the game received. Then we hit Level 2. OH GOOOOD Level 2. Not only did the level go on for probably 2 hours, it also was one of the most repetitive levels I have ever played. You fight the same enemies over and over and over in the same looking environments over and over ad naseum. This is where the game failed. Variety. There is some good ideas there, but you have to wade through 10 feet of shit to get to them.
Too Human
Game » consists of 8 releases. Released Aug 19, 2008
In this action-RPG from Silicon Knights, players take on the role of the Norse god Baldur, whose protective feelings towards humanity and refusal to augment his body with cybernetics lead the other Aesir to label him "too human".
Not Human Enough
Played Too Human with my good buddy EightBitWarrior last night after he rented it and it was my first time playing it as well. The first level was pretty damn cool, and we both started questioning the bad reviews the game received. Then we hit Level 2. OH GOOOOD Level 2. Not only did the level go on for probably 2 hours, it also was one of the most repetitive levels I have ever played. You fight the same enemies over and over and over in the same looking environments over and over ad naseum. This is where the game failed. Variety. There is some good ideas there, but you have to wade through 10 feet of shit to get to them.
" Played Too Human with my good buddy EightBitWarrior last night after he rented it and it was my first time playing it as well. The first level was pretty damn cool, and we both started questioning the bad reviews the game received. Then we hit Level 2. OH GOOOOD Level 2. Not only did the level go on for probably 2 hours, it also was one of the most repetitive levels I have ever played. You fight the same enemies over and over and over in the same looking environments over and over ad naseum. This is where the game failed. Variety. There is some good ideas there, but you have to wade through 10 feet of shit to get to them. "It is really to bad that the game is bad because I it looked really cool when they were demoing it at E3 years before it came out. I would have probably played it if it had gotten better reviews. It is really cheap now buy the way. I think it is $10 new.
A lot of things are wrong about this game, but the core mechanic of shooting and swords is awesome. They should have done a lot more with the story (pretty awesome if you know it already) and they need some kind of scoring or life tally or something to let you know you are playing well. Also the well world (can't remember the name) should have had more puzzles rather than obvious switches. Still, this game is a lot of fun and I can't wait for the follow up.
I loved the game despite the flaws which were way overblown by reviewers. The camera is by far the most egregious, and it's much better than NG2. Anyway, Ice Forest is the most challenging level, not because it's long(it is), but because of the different resistances the enemies have. The enemies in that level are very different in that sense, and that makes some very hard to kill. Maybe having the hardest level second was a poor design choice though because I've heard this sort of complaint a lot. If you can get by that and put some time into your character, the game gets sooo cool. There is much to learn, and a lot of very cool loot to get. My only complaint is there needed to be some new levels added via DLC, but alas, nothing came. I haven't heard anything about a sequel really in a long time. I hope they make one but the sales were poor(about 350k last I checked) and maybe MS will back away from the franchise??? The rep the game earned was really unfair, and many who've played it a while really get hooked. Dyack just had a way of turning people off, especially the press....the game never had a chance especially w/all the hype. Oh and the 10 year dev cycle talk is BS. They worked on the game for 4 years and had to build their own engine when the unreal debacle took place. SK are good devs and have taken way too much grief over this game and it's bad PR imo.
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