|
MUA is a game made for the comic book fan in all of us.
In the annals of comic book lore, readers seek out a hero to whom an
attachment may be formed. Oftentimes we come to like the heroes so much
that we almost wish we could be them. In one form of media aside from
the ink and paper of these beloved superheroes, Activision strides to
bring them to life in pixelated glory. The company has a bit of history
of creating enjoyable team based superhero games (look to the X-Men
Legends series) as well as numerous outings with good ol' Spider-Man.
The most remarkable offering, however, takes form in Marvel: Ultimate
Alliance (MUA). The game is a feast for those interested in the Marvel
Universe and comic book regalia.
From the outset, we learn that Dr. Doom is up to no good and has
assembled one of the largest teams of supervillains known to man - the
Masters of Evil. It has become the task of S.H.I.E.L.D. (Supreme
Headquarters, International Espionage and Logistics Directorate) to
determine what Doom's plans are and stop the Masters of Evil before the
world falls into madness. It seems like somewhat of a clichéd
proposition, but it plays out quite well, especially in terms of comic
book storytelling.
The task force created by S.H.I.E.L.D. and charged to handle the
situation consists of four superheroes (or less, depending on player
preference). The default setting includes Captain America, Spider-Man,
Thor and Wolverine, but you don't have to keep this configuration. One
of the best parts of MUA is the selection of characters. 16 are
available to choose from the upstart, with others acquired by playing
through various levels or completing other tasks such as simulator
missions, which are attained throughout the game. Another strong point
of the game lies in the exploration of the Marvel universe. We are
taken from the bottom of the ocean in Atlantis, where Namor rules as
king. We see the stars and great battleships of the Shi'ar Empire,
where the Empress rules her people justly. We are even granted access
to the sacred land of Valhalla amongst Thor and the gods of Asgard.
Anyone familiar with the X-Men Legends games will find the gameplay in
MUA comparable. The game plays much like a brawler with characters able
to acquire and upgrade special moves and take out enemies with special
combos. The team play dynamic is modified by incorporating bonus stats
for certain team configurations. For example, the Fantastic Four
altogether would receive a health regeneration bonus. If something like
that doesn't quite meet your interest, though, you can always create
your own team and add bonus stats as the game progresses. MUA sports
very simple mechanics and is easy to pick. The game itself is also not
very difficult. There are a few instances where some baddies may gang
up on the superhero team and failure might seem imminent, but that's
when health and energy orbs appear and all is well. It also helps that,
if say the character you're playing as is on his way out, you can
switch to another team member. There is a "Hard" mode, but chances are
you'll have saved game stats from a "Normal" session where your
characters are leveled up and fairly powerful, which sort of mitigates
the difficulty setting.
Graphically speaking, MUA looks pretty decent for a multiplatform
title. The pre-rendered cinematic sequences look top notch, while the
in-game sequences leave a little something to be desired. It's only
when the camera gets up close and personal that one starts to notice
flaws in the design, whether they be in general character design with
some blockiness or some slightly odd texturing. The character models
otherwise look fine. The game features a variety of environments, as
previously mentioned, and coupled with some really nice lighting
effects, they're very well done.
While visuals are important, the sound of Marvel is something that
should be taken heavily into account as well. And, for the most part,
MUA achieves a great balance in sound design. The voice acting is great
and, while some of the dialog comes off as cheesy, the actors deliver
their lines like they really mean it. Clive Revill (voice of the
Emperor in The Empire Strikes Back), for instance, does a fantastic job
as Dr. Doom while much of the cast comes as close to a realization of
the Marvel characters as could be hoped for. Some of the battle phrases
become repetitive, but at least they fit the mood set by the game.
Quite a bit of the game's music score is good as well, with composers
such as Mark Griskey (Knights of the Old Republic II) onboard.
Xbox Live matches can be pretty fun. There are two modes: Co-op and
Arcade. In both modes, players move through the game's campaign. The
main difference is that in Arcade mode, players essentially compete for
kills, credits that can be spent on power upgrades and the satisfaction
that accompanies winning. It's somewhat unfortunate that players may
only go through the story mode. There are simulator missions that can
be accessed through terminals in the game, but many aren't unlocked
until later stages. This can present a quandry to those who have played
through the story mode numerous times. There are a few reasons why the
game has such a high replay value, however, and why players may choose
to go through the story more than once. For one, characters may reach a
maximum level of 99, receiving massive power boosts along the way.
Making characters more powerful enables the player to achieve simulator
missions far more easily than otherwise. It's pretty satisfying to have
some powerful characters and many may find it amusing enough to play
through as teams comprised of different characters.
Marvel: Ultimate Alliance is simply a game made for the comic book fan
in all of us. While it doesn't entirely soar past its predecessors in
terms of gameplay, it more than picks up the slack with character
selection, exploration of the Marvel Universe and online play. As Stan
Lee would say: Excelsior!
|
on Dec. 23, 2008
on Dec. 20, 2008
on Dec. 19, 2008
on Dec. 17, 2008
on Dec. 11, 2008
on Dec. 9, 2008
on Nov. 7, 2008
on Nov. 6, 2008
on Nov. 4, 2008
on Aug. 3, 2008
on Aug. 1, 2008
on Aug. 1, 2008