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Ubisoft's proprietary game engine that has been used to develop many games since 2007.
A reward system for Ubisoft games.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Uplay is a service created by Ubisoft to provide an experience similar to the trophies/achievements offered by Sony and Microsoft respectively.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Games that have had an Original Soundtrack album released.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
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