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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
The last boss you face in a game, usually representing the final climax of the game.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A Christian military order from the middle ages, known for their skilled warriors wearing white mantles with an emblem of a red cross.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
Misanthropy is the hatred and fear of human beings and humanity in general.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
When a character that the player fights as a boss is playable elsewhere.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
Characters that are designed to be scantily-clad.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
A supersoldier is a soldier artificially given abilities far beyond those of normal humans. These include increased strength, speed, stamina, intelligence, the ability to fly, the ability to create fire with their mind, etc.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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