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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Ever since Pac-Man, games have had us navigating mazes.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
"Comic Book Included" is for video games that have an actual physical comic book that come with them (See "Comic Book" for comic books in the games themselves). Sometimes the comics help the player play the game, sometimes they're just a fun diversion.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
Enemies that are adamant in their will to hunt you down. Example: Pac-Man ghosts.
The artifical production of "human" speech by computers in games or other software
These games are designed to be played by one person, and one person only.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Some non-dedicated platforms have games built into them so it can be enjoyed despite owning any games. Prior to any form of OS for platforms, the built-in games were accessed only when no game was inserted or required previous knowledge of a 'hidden' button presses. Later platforms the built-in games could be accessed through an onscreen menu.
Sometimes you want a challenge, sometimes you wanna coast.
Games that have had an Original Soundtrack album released.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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