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How Pathfinding Works In Supreme Commander 2

Chris Taylor returns to tell you about this newfangled "flowfield" technology.

Mar. 3 2010

Posted by: Brad

In This Episode:

Supreme Commander 2

65 Comments

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fripplebubby

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Edited By fripplebubby

That is something that should have existed a while ago, but still nice that we're finally seeing it. Still won't buy your damn game, though. 

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Jabronie

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Edited By Jabronie

  It's impressive and pleasing to see how far we've come just seeing these seemingly small changes but it does make an impression on those who play these games. Though this type of flow path finding I think we first saw in starcraft II. Not to say "SC2 DID IT FIRST" but the first time I noticed this path finding technique at least.     

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Majkiboy

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Edited By Majkiboy
@Shirogane said:
" From a programmers perspective, that's really freakin awesome. However, i don't think anybody else really cares all that much.. Kinda sad, cause this really is some really awesome stuff happening here. "
I do, this is freakin awesome. And I won't be buying the game, just happy to see good improvement :D
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project343

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Edited By project343

Was "shit" really necessary? "Changes the shit out of RTS gaming!" ... like, really? :|

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Milkman

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Edited By Milkman

This feels like something that should have been in RTSes for a long time.

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shirogane

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Edited By shirogane

From a programmers perspective, that's really freakin awesome.
 
However, i don't think anybody else really cares all that much.. 
Kinda sad, cause this really is some really awesome stuff happening here.
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Obsidian

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Edited By Obsidian

Funny that the pathfinding sucked so bad in the demo.  My bombers got stuck in the mountains repeatedly, very annoying.

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outerabiz

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Edited By outerabiz

sounds like he's calling it "spring commander 2"

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popies100

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Edited By popies100

I feel like I am watching in infomercial
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MordeaniisChaos

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Edited By MordeaniisChaos

Woo, UW
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wfolse1

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Edited By wfolse1

Very cool.  I was part of a team that designed a simple, fast RTS for a large touchscreen device and designing good pathfinding solutions was an immense challenge.  We didn't come up with anything as good as this haha.

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Jeffsekai

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Edited By Jeffsekai

Thats amazing. I want to play this now.

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MadeinFinland

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Edited By MadeinFinland

Not bad. I tried making a small RTS-style game in my InfoTech class and without knowing how to pathfind, it's a hell of a thing to program nicely.
 
Well done guys!

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Scarabus

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Edited By Scarabus

Oh that A-star.

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eggbuerto

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Edited By eggbuerto

Pretty impressive.