Scarabus
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Nov. 6, 2009
Nov. 5, 2009
Nov. 4, 2009
  • Scarabus commented on Jeff's editorial review Tekken 6: Bloodline Rebellion
    @DiGiTaL_SiN: I'm with Jeff. It's definitely a three-star. A good game, but the horrible online makes it kinda "meh".
    4 days, 3 hours ago
  • Scarabus commented on Jeff's editorial review Tekken 6: Bloodline Rebellion
    Got Tekken 6 yesterday. At first I thought I was spoiled by SF4, but the truth is that Tekken 6's net code just isn't very good. It slows down terribly in green connections and I was dropped out of matches for no good reason. No change from Tekken 5:DR on the PS3. Fortunately, I believe Tekken is one of the better fighting games when it comes to its single-player portion ...
    4 days, 3 hours ago
Nov. 2, 2009
Oct. 26, 2009
  • I am playing Diablo 2 right now on my netbook and undoubtedly most of the appeal of the game comes from its sheer atmosphere. The art and the music work together to give an almost eerie yet cozy feeling when exploring the dungeons. I don't see that in this game. I don't play WoW so I'm not really conditioned to that cartoony art style either.  Oh snap. I just caught the ...
    1 week, 5 days ago
Oct. 20, 2009
Oct. 15, 2009
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    Played a guy today who was slightly below my skill level. He played mostly Honda and while he put up an okay fight he could never beat my Chun. Of course, when he switched to Blanka it was a different game altogether. I confirmed that you can't Hazanshu Blanka's slide without eating ball. Chun's Super is effective, but getting the four bars is pretty tough. Of all Chun's moves Kikoken seem to ...
    3 weeks, 2 days ago
  • Scarabus commented on Jeff's video Quick Look: Tekken 6
    I've been kind of turned off with Tekken 6 (read: spoiled with SF4), but on the other hand it's Tekken. I know exactly what to expect and why I would like it.
    3 weeks, 2 days ago
Oct. 14, 2009
  • Scarabus replied to the topic This game ever make you flip out? in the Street Fighter IV board.
    I'm on my second arcade stick, with new buttons. Had a Mayflash stick before but I beat it do death. I don't go off as much as I used to. Now it's only when I meet an obvious noob but can't beat him because of lag or control issues.
    3 weeks, 3 days ago
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    @lordofultima: Maybe if you're Ryu. Chun's got almost nothing as far as I know, hence the question.
    3 weeks, 4 days ago
Oct. 13, 2009
  • Reasons why this will fail: 1. It's for the Wii (enjoy your waggle and sub-par graphics)2. It's Red steel 
    3 weeks, 4 days ago
  • Scarabus commented on Brad's video The Intro to DJ Hero
    Don't know about the game itself but that intro was kick ass.
    3 weeks, 4 days ago
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    @AniMoney: His ultra is hard to block for Chun-Li. He flies out of reach for me to do anything useful and by the time he's on the ground he recovers and can do a slide on me or a ball or whatever.  I probably don't use the jab as much as I should though.
    3 weeks, 5 days ago
Oct. 12, 2009
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    @Atlas said: " The best way to beat Blanka;  1) dig a hole and cover it with twigs and leaves 2) wait for Blanka to come rolling by3) put a signed framed picture of Paula Abdul in the middle of the trap. Make sure he's sees you doing it. Little known fact about Blanka is that he loves Paula Adbul. 4) when he lands in the perfectly laid trap, just pour acid in the ...
    3 weeks, 5 days ago
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    I know that his ultra is entirely blockable, but I thought it was just high-low, not low-high-low. @Renahzor: Hazanshu is too slow and you risk punishment with an up-ball.
    3 weeks, 5 days ago
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    @marioncobretti: Sure, but that's basic stuff. My problem is that even if I block everything perfectly and avoid mistakes, there's nothing really I can do to a decent Blanka as long as he doesn't make any obviously dumb moves. None of my usual strategies work on him because he has the fastest recovery in the game and thus never leave an opening unless he actively chooses to do so.  I'd rather play ...
    3 weeks, 5 days ago
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    @Izlander said: " One thing ive learned against blanka is his straight ball attack can be cancelled with a simple jab after that just profit and play it patiently as for the ultra u can probably punish it with the ex kicks and then into ultra but i never tried it. "I can kikoken his normal ball but his ex-ball goes through everything and is armor breaking. And no, you can't ...
    3 weeks, 5 days ago
  • Scarabus replied to the topic Blanka's weakness in the Street Fighter IV board.
    As do every Blanka player. Earlier today I met someone who did a cross-up combo over and over. He probably crossed me up 6 or 7 times using the same exact moves. I had no problems blocking them but since I had no real way of countering him it was only a matter of time until I missed and took a hit. Really annoying. Even if there were a way for me ...
    3 weeks, 5 days ago
Added by Scarabus on Dec. 2, 2008

..and his name is Akinori Nishiyama.

Listen to this. This is an interview he did with "Level", a swedish gaming mag, entitled "Five minutes with Akinori Nishiyama".
This is how it reads, translated into english:

LVL: Why did you start working at Sega?
AN: I started my career at Sega in 1989. That was the time when the console war between Sega and Nintendo was at its peak. Sega was the underdog, but they were on their way to becoming bigger. I liked the idea of working for such a company and that's why I applied there. I was an artist at first and worked with a handful of Master system games before I got the opportunity to do Phantasy star IV. After that I became more of a producer and soon enough I ended up with the Sonic Team. It has mostly been about Sonic games but the highlight was probably Phantasy Star Online.

LVL: Lately, Sonic's stardom has dwindled somewhat. Does Sonic still have anything to offer? Why is he popular?
AN: Obviously it's important for Sonic to be fast, but I don't think you should forget about Sonic's special character either. He's cocky and independent. Sonic doesn't listen to what other people say and does things in his own way. I think this free mentality appeals to a lot of those who likes Sonic. That's why we want to get more personal with Sonic Unleashed. Sonic should not just be a hedgehog that runs very fast. It's just as important why he's running and what he's thinking about while running.

(This is where the interview turns interesting)

LVL: Haven't that been the biggest problem with the latest Sonic games? He walks too much and falls in love?
AN: Well, I don't agree. There are two kinds of games: the ones that appeals to your mind and the ones that appeals to your body. Sonic have so far been very much about the physical: to press buttons at the right moment and to get breathless from the high speeds. Because I've worked with games in so many different genres I believe I have good opportunities to bring out the other side of Sonic, the deeper side.

LVL: What does it mean that Yuji Naka is no longer working with Sonic Team? After all, he is the father of Sonic.
AN: While working on the whole Sonic franchise, the idea has been to keep Sonic the same as much as possible, but of course we need to change him, and I don't think Naka would had liked the idea of turning Sonic into a monster in Sonic Unleashed. I actually met him recently and he looked at me hesitantly and said: "Was that such a good idea?"

There you have it. The reason why Sonic started kissing girls and overall became a francise for furries and ignorant 10 year olds.
Akinori Nishiyama, in your Sonic franchise, fucking it all up, with a vengeance!


Added by Scarabus on July 27, 2008

  • Disgaea 2 - can't ever find the time to sink my teeth into it. 
  • Okami - just got it
  • Rogue Galaxy - wrapped in plastic for 1½ years now
  • Shin Megami Tensei: Digital devil saga 1 & 2 - also in plastic
  • Fire Emblem: Path of radiance - Where'd I put my Game cube?


..not counting the ones I've played at least 15 minutes.



Added by Scarabus on July 22, 2008

New Sonic game is in the works!! OMG!!!!11
Yeah, I know what you're thinking. Those last fifteen years worth of Sonic games were pretty
bad but I'm telling you, I've got a really good feeling about this one!
We'll finally see a return to form for sure!

The mascot of relentless self-denial?
The mascot of relentless self-denial?
How many times have you heard someone say something like this about a Sonic game? I hear it every time a new Sonic game is announced. Even the corporate gaming sites are guilty of this.
But we all know what will eventually happen. We know because it always happens. The game will come out and people will get a chance to play it for themselves and realize what they should've known from the very beginning: that Sonic games are not good. They're sometimes downright terrible. If any other franchise were to release such a horrendeous game it would spell disaster for that franchise, but not for Sonic. Somehow he's developed some form of immunity to failure.

I don't understand. Whenever a trailer is released the response is always the same: "It looks awesome! I can't wait!" or  "Finally a true sequel to the original".
Sometimes I wonder if I saw the same trailer as them or some other, shittier, version sent to me by mistake. All I see is usually Sonic running and jumping. Sometimes bouncing all over the screen and the camera swoops around him for dramatic shots. The only thing that bores me more than running and jumping is watching something run and jump. The fun of that is simply lost to me I guess.

Where is all this enthusiasm coming from? Why are Sonic games always given the benefit of the doubt? Apparently it's okay to dismiss Killzone 2 for being "not quite good enough" but there seem to be this general consensus that Sonic Unleashed will set everything right. The Sonic fanbase is like the Jehovas Witnesses of gaming, faithfully waiting for the second coming ... of Sonic 2.

So if a reinterpretation of Sonic 2 is the "messiah" everyone is waiting for, why isn't Sonic Team making it? Why are they creating plots that would only appeal to furries, adding derogatory characters like Shadow and ripping off Twilight Princess? I don't know the answer to that question. Neither can I say for sure how the next game will turn out but I can make a reasonable estimation based on previous evidence. Chances are low.



Added by Scarabus on July 22, 2008

Was I the only one who was disappointed with the new Final Fantasy 13 trailer that was shown during the Microsoft press conference at this year's E3? No I don't mean the announcement that it's coming to the 360. I am primarily a Playstation player but that bit of news doesn't bother me. I mean the actual trailer.

My main issue is the lack of any real content. It's like we're watching the same trailer over and over again with every new TGS and E3. Square Enix keeps slapping on the whatever CG their cinematics department has produced since the last time. The only bit of news we can take away from the latest iteration of the trailer is the introduction of a cutesy new cast member.

Looks amazing! Too bad it's all a fantasy.
Looks amazing! Too bad it's all a fantasy.
Where's the gameplay? Is it still too early to expect gameplay footage? Looking back, I don't think we got to see any gameplay footage of Final Fantasy 12 until right before the japanese version went gold. But that game was burdened by delays and other problems in development. Are we witnessing the same thing happening again or is Square Enix deliberately keeping the lid on.

I know what you're thinking. What do I mean by no gameplay? There's gameplay right there in the trailer right? No. That's not gameplay.

The parts where the main protagonist fights a squad of troopers and later that big beast thing isn't real gameplay. It's all baked animations and no player is at the controls. It's most likely from a pre-visualization video. A lot of game companies make these to set a visual goal internally for the team to aim towards. Some other examples of these are the notorious first Killzone 2 trailer and the initial glimpse we saw of the Ryu and Ken in the first Street Fighter 4 trailer. The difference here however is that the fighting scene in Final Fantas 13 trailer is actually running real-time on the PS3 hardware.

Wait, what? Blizzrad?
Wait, what? Blizzrad?
I know this is old news (as old as this trailer actually) but if you look closely at the HUD in the video you can tell it's all placeholders. The most obvious evidence of this is the misspelling of the word "Blizzard". Other than that it's not entirely obvious how the interface will work. It appears they're going to let you perform fast-switching between spells and skills in the middle of the action but I wouldn't be suprised if the final game will look completely different.

I'm super excited about this new entry in the Final Fantasy series and I'm curious to see what kind of changes Square Enix has in store for it. All I'm asking for is some form of proof that the development of Final Fantasy 13 is progressing. Showing the same trailer over and over again doesn't lend us any more hope of seeing this game any time soon.



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Date Joined: July 21, 2008
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kingmasters 9 months ago
hide and go crush is a terrible idea