48 Comments
Edited by Humanity

Man I remember how installing NBA took FOREVER.

Posted by Shtinky

Bah, already downloaded, converted and watched the Twitch re-run.

Online
Edited by Neonie

That chair really was moving.

Posted by theodacourt

Next-Gen smugness is looking fiiiiiiiiine.

Online
Posted by CustomOtto

@shtinky: you had to know this was being archived

Posted by AndyPhifer

Does the response "sure" seem rude to anyone else?

I think I've seen it elsewhere (Brad uses "suuuuuuure" on the bombcast sometimes), but the crew tends to say it dismissively even when they seem to agree.

I don't know, just seems like there are tons of ways to acknowledge someones statement, and "sure" seems....rude.

Sure...

Posted by zoozilla

Wow, these games all look way more impressive when you see them in full 60fps.

Edited by hfm

"NBA Free Throw Simulator 2K14"

That there is coffee spittin' words son..

Edited by 00

Just catching up on this now, and got to the part where you're talking about the limited audio output options compared to the PS3.

If you set Optical to LPCM, you will only get stereo audio through that, so that's probably the easiest way to force high quality stereo out of the system.

Optical will only do multichannel in coded formats. (Dolby/DTS)

I know a number of people that are having problems with channel support being misidentified over HDMI, so I'm sure this is something Sony will fix via a firmware update.

EDIT: Apparently when you do this, it actually forces stereo audio over HDMI as well. I don't have a PS4 to test it though.

Edited by melodiousj

@neonie said:

That chair really was moving.

Posted by kishinfoulux

The flop button madness had me rolling.

Posted by Kbohls

That NBA "Ecstasy of Gold" remix intro was terrrrrible.

Posted by stanleynipple

hahah "17 years in the fucking installing" -Jeff

Posted by BisonHero

@kbohls said:

That NBA "Ecstasy of Gold" remix intro was terrrrrible.

I didn't hate it, but it was certainly inferior to the regular version of Ecstasy of Gold.

But then, if a good song is sampled in a remix, the original song sounds way better than a dumb remix that just adds a basic drum kit on top of the song.

Edited by Scalvin11

Giantbomb needs more Gorillaz

Posted by Vuud

@neonie said:

That chair really was moving.

Ghost problems all up in this bitch. Welcome to next gen!

Edited by The_Nubster

Does the response "sure" seem rude to anyone else?

I think I've seen it elsewhere (Brad uses "suuuuuuure" on the bombcast sometimes), but the crew tends to say it dismissively even when they seem to agree.

I don't know, just seems like there are tons of ways to acknowledge someones statement, and "sure" seems....rude.

I had a teacher in middle school who used "sure" all of the time. She was a really nice teacher, very inclusive and everyone liked her, but sometimes she felt a bit cold because of it. She'd do the thing where she'd start a sentence, and then pick someone to finish it, and if it was right, she'd say "sure!" and continue along. Whenever it was me, I always felt as if I fucked up and she was just going with it to avoid the awkwardness of correcting me.

So yeah, I agree with you. But it doesn't bother me with these guys.

Posted by divergence

wow, call of duty doesn't look all that hot. Curious to see how sales do

Posted by Ghost_Cat

Aww, that Brad picture.

Edited by lordofultima

@voshinova said:

Does the response "sure" seem rude to anyone else?

I think I've seen it elsewhere (Brad uses "suuuuuuure" on the bombcast sometimes), but the crew tends to say it dismissively even when they seem to agree.

I don't know, just seems like there are tons of ways to acknowledge someones statement, and "sure" seems....rude.

I had a teacher in middle school who used "sure" all of the time. She was a really nice teacher, very inclusive and everyone liked her, but sometimes she felt a bit cold because of it. She'd do the thing where she'd start a sentence, and then pick someone to finish it, and if it was right, she'd say "sure!" and continue along. Whenever it was me, I always felt as if I fucked up and she was just going with it to avoid the awkwardness of correcting me.

So yeah, I agree with you. But it doesn't bother me with these guys.

I say it all the time. Doesn't sound rude to me.

Posted by Carzo

Did Drew scare Patrick at one point? Too many scary games, man

Posted by UpsideDownAce

Brad thought the eject button was the reset button? What was the last console to have a reset button..the GameCube?

Posted by Tesla

Dan the Automator doesn't drop rhymes, Brad.

Posted by Niflhe
Online
Edited by SatelliteOfLove

@8m: yep, that's a post PS2 Sony console new game experience. :P

And yeah, sports game for two generations now have not exactly had the best liscenced soundtracks to me and they get more and more outfront with each iteration...

Posted by SecularBaron

NBA ghost confirmed.

Edited by blitterblitbit

The Wilhelm-like screams when the NBA players are flopping are hilarious.

Online
Posted by UpsideDownAce

@niflhe: Huh, I don't remember my Wii having one, but it's been years since I've used it.

Posted by TigerDX

@drewbert I remember noticing that real-time cross-fades in games required one scene to freeze in order to maintain performance in Dead or Alive 2 on the Dreamcast! Back then I thought the same; when we get more powerful consoles, they'll be able to cross-fade without freezing one scene!

I have since learned that this would be a very difficult problem to solve. Imagine the extra power you would need to render 2 different camera views on 2 different screens, that's what you'd need to be able to achieve a smooth cross-fade. In other words, you'd need a render headroom approximately equal to the target framerate. However, you'd probably much prefer to put that extra power toward making the rest of the game look better, rather than always account for the possibility of rendering 2 viewports at the same time.

Another work around would be to essentially reduce the render quality by half when you do the cross-fade, but this would almost certainly be more jarring than the still-frame cross-fade.

So I suppose it is true that we could now render a game at the quality of the Dreamcast, and maintain framerate and motion on both views, but then we'd just be looking at Dreamcast quality games again.

Posted by TheManWithNoPlan

This was great to watch while waiting for the UPS guy to deliver my Ps4.

Posted by Capum15

Ghost chair! Didn't catch it the first time.

Posted by Hunkadunkasaurus

I find it interesting in NBA how the framerate drops on player closeups but seems silky smooth displaying the full court.

Edited by Matoyak

I find it interesting in NBA how the framerate drops on player closeups but seems silky smooth displaying the full court.

I'm guessing they're doing something where the level of detail on an individual model drops when the camera is further away. Switching to a higher-poly mesh on close-up, or maybe just switching to a higher-res texture. Just throwin' ideas out there.

Edited by GrantHeaslip

That cryptic "database corrupted" error would freak me the fuck out. That, the corrupted save files, the crashing, etc. makes me happy I'm not bothering with next-gen stuff for a while.

Online
Posted by skunkdragon

The Chair is moving .

Posted by Soap

That chair was moving.

Posted by Sinusoidal

Patrick has to run a "giant-ass auxiliary cord from [his] unit".

Hehehheeheheheee