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Posted by Glottery

Nice visuals.

Edited by ripelivejam

i honestly hope the term rogue-like is used in every single video so all you up and tighters get your panties in a twist every time. it's really fascinating and hilarious. :D

e: or boxers, no sexism implied. but let's not go there. ;)

Posted by cthomer5000

@meatdimensionfighter said:

neat

I hope EVERYONE imagines this when 'neat' is posted (and i'm not the only one).

Posted by JoelTGM

aaaand I bought it.

Posted by avonsong

So cool! I bought it, and then my boyfriend took over the game. :)

Posted by glyn

chop chop chop chop chop

Posted by eccentrix

@algertman said:

stop saying rogue like

But you can die in this game. Doesn't that make it a roguelike?

Posted by trolipo3

look at all these fucking nerds crying over usage of roguelike

Posted by dropabombonit

Must check this out, don't have much else to play this weekend

Posted by monsterelite

I want to collect poop!

Edited by VoodooTatum
I define rogue-like as a game were you run and dive down stairs and knife people in the throat. I think it's the best type of game possible. I made a clever graph so everyone can understand my logic

Best Type of GameExampleKey Features
Rogue LikeBlack Ops 2Knifes and Diving
Edited by Krathoon

Klei Entertainment is on a roll now. It seems like they are growing.

I like how it quickly goes to night.

Posted by sabby_po

Man, this game totally brought back memories of playing Tail of the Sun on PS1. Fuck you, Klei Entertainment!

Posted by antivanti

Embiggening spiders!

Posted by MeatSim

Wherever this game takes place, it seems like the perfect place to open up a fast food franchise.

Posted by sawtooth

good caption Drew.

Posted by kalmia64

The art style kind of reminds me of Gretel and Hansel.

Posted by kuudou

This wasn't posted on Youtube. Odd.

Posted by benspyda

Oh so this is similar to a Roguelike huh? So it's a Roguelike-like?

I am baffled by people hating the use of Roguelike for games that use similar concepts, like permadeath and randomly generated environments. It's like Dungeons and Dragons players hating when people call games RPGs, because of where the term originated from.

Posted by gbrading

I define a Roguelike as being like the 1980 computer game Rogue, originally released for Unix Systems.

Posted by kerse

@benspyda said:

Oh so this is similar to a Roguelike huh? So it's a Roguelike-like?

I am baffled by people hating the use of Roguelike for games that use similar concepts, like permadeath and randomly generated environments. It's like Dungeons and Dragons players hating when people call games RPGs, because of where the term originated from.

agreed, its a little petty when people get angry over it imo

Posted by BlackPeople

This QL made me realize I'm gay.

Posted by Dan_CiTi
Edited by Krathoon

I tried it out. It does get grating when you die. It seems like the best strategy is to run out as far as you can at the start and get deep in the woods. I did that and ran into an area with gold everywhere.

It seems like you run into more variety when you do this. Also, you have more resources around when you make a campfire.

Edited by mdnthrvst

@kerse said:

@benspyda said:

Oh so this is similar to a Roguelike huh? So it's a Roguelike-like?

I am baffled by people hating the use of Roguelike for games that use similar concepts, like permadeath and randomly generated environments. It's like Dungeons and Dragons players hating when people call games RPGs, because of where the term originated from.

agreed, its a little petty when people get angry over it imo

Roguelike-like is a bad term, but the original genre, for thirty-two years, has meant thus - a turn-based, tile-based RPG with some implementation of permadeath and some measure of randomization. Remove any one of those things and it becomes something else. Taking influence is fine and I love when it happens, as I love the original genre, but that doesn't mean any game that throws in one or two ideas willy-nilly can really call itself a roguelike.

It may sound naggy, but understand our predicament. For three decades, very few people knew that these games existed. They were born of University computer labs and circulated among a niche, devoted crowd online, and the only game to take any serious influence from them before recently was Diablo.

Then Dungeons of Dredmor and the Binding of Isaac - both wonderful games - come along, and people start co-opting the term en masse without really understanding what the core of these games mean.

For example, I would be completely accurate in calling Geometry Wars a third-person shooter; you aren't in the view of your character, so it's third person, and you're shooting bullets, so it's a shooter. Except no, that argument would be laughed out of a room, but taken as a thought exercise, it's actually somewhat complicated to disprove Geometry Wars as a third-person shooter; it inevitably involves the words Resident Evil 4 and Gears of War, and in a similar fashion, discussion of "roguelike" involves the words NetHack, Dungeon Crawl, and ADOM. Kinship and similarity are ultimately what counts, which is difficult when the original sources are so obscure and inaccessible.

Posted by mrcalifonte

KLEI IS REALLY COMING OUT OF THE WOODWORK WITH SOME AWESOME GAMES.

Posted by RVonE

@mrcalifonte said:

KLEI IS REALLY COMING OUT OF THE WOODWORK WITH SOME AWESOME GAMES.

ABSOLUTELY THIS GAME LOOKS REALLY NEAT AND PATRICK SEEMED TO SUGGEST THAT THE OTHER CHARACTERS HAVE DIFFERENT PROPERTIES WHICH WOULD BE KINDA COOL WHY ARE WE YELLING THOUGH

Posted by mewarmo990

@VoodooTatum said:

I define rogue-like as a game were you run and dive down stairs and knife people in the throat. I think it's the best type of game possible. I made a clever graph so everyone can understand my logic

Best Type of GameExampleKey Features
Rogue LikeBlack Ops 2Knifes and Diving

I have a headache.

Posted by Chango

This looks really cool. Will try.

Posted by PulledaBrad

I dont believe its the usage of the erm rogue-like in general. Its when Patrick keeps using it incorrectly that gets under peoples skin. By his definition Doom II is a roguelike.

Posted by JYoung

My Side of the Mountain reference! Yeah Vinny!

Posted by megalowho

My Side of the Mountain! Holy shit, have not thought about that book in decades.

Posted by tristenkw5

Somewhere around 27:00...

One of the most genuine "OH NO!"s I've ever heard.

Posted by AssInAss

@mdnthrvst said:

Roguelike-like is a bad term, but the original genre, for thirty-two years, has meant thus - a turn-based, tile-based RPG with some implementation of permadeath and some measure of randomization. Remove any one of those things and it becomes something else. Taking influence is fine and I love when it happens, as I love the original genre, but that doesn't mean any game that throws in one or two ideas willy-nilly can really call itself a roguelike.

It may sound naggy, but understand our predicament. For three decades, very few people knew that these games existed. They were born of University computer labs and circulated among a niche, devoted crowd online, and the only game to take any serious influence from them before recently was Diablo.

Then Dungeons of Dredmor and the Binding of Isaac - both wonderful games - come along, and people start co-opting the term en masse without really understanding what the core of these games mean.

For example, I would be completely accurate in calling Geometry Wars a third-person shooter; you aren't in the view of your character, so it's third person, and you're shooting bullets, so it's a shooter. Except no, that argument would be laughed out of a room, but taken as a thought exercise, it's actually somewhat complicated to disprove Geometry Wars as a third-person shooter; it inevitably involves the words Resident Evil 4 and Gears of War, and in a similar fashion, discussion of "roguelike" involves the words NetHack, Dungeon Crawl, and ADOM. Kinship and similarity are ultimately what counts, which is difficult when the original sources are so obscure and inaccessible.

So, developers are getting inspired by the usable features of a roguelike with the permadeath and randomisation but not the turn&tile-based. That's great because going as far as turn&tile-based means it's restricting to what they can make, so I'd rather have this so you get cool horror and survival games.

Posted by triviaman09

People get upset over a lot of weird stuff.

Posted by mdnthrvst

@AssInAss said:

@mdnthrvst said:

Roguelike-like is a bad term, but the original genre, for thirty-two years, has meant thus - a turn-based, tile-based RPG with some implementation of permadeath and some measure of randomization. Remove any one of those things and it becomes something else. Taking influence is fine and I love when it happens, as I love the original genre, but that doesn't mean any game that throws in one or two ideas willy-nilly can really call itself a roguelike.

It may sound naggy, but understand our predicament. For three decades, very few people knew that these games existed. They were born of University computer labs and circulated among a niche, devoted crowd online, and the only game to take any serious influence from them before recently was Diablo.

Then Dungeons of Dredmor and the Binding of Isaac - both wonderful games - come along, and people start co-opting the term en masse without really understanding what the core of these games mean.

For example, I would be completely accurate in calling Geometry Wars a third-person shooter; you aren't in the view of your character, so it's third person, and you're shooting bullets, so it's a shooter. Except no, that argument would be laughed out of a room, but taken as a thought exercise, it's actually somewhat complicated to disprove Geometry Wars as a third-person shooter; it inevitably involves the words Resident Evil 4 and Gears of War, and in a similar fashion, discussion of "roguelike" involves the words NetHack, Dungeon Crawl, and ADOM. Kinship and similarity are ultimately what counts, which is difficult when the original sources are so obscure and inaccessible.

So, developers are getting inspired by the usable features of a roguelike with the permadeath and randomisation but not the turn&tile-based. That's great because going as far as turn&tile-based means it's restricting to what they can make, so I'd rather have this so you get cool horror and survival games.

Yeah, exactly. And I like those features quite a bit; it's great to see them spread out among more and more games.

But being a turn-based, tile-based RPG is what makes something a roguelike, in addition to randomization and permadeath. Incorporating roguelike elements is one thing, making a true roguelike is another.

Posted by Tandar1

This game looks so good I went ahead and pre-ordered after this quicklook! Also got a second copy for a friend!

Posted by ki11tank

actually looks pretty interesting, last handful of quick looks i've watched the games were kind of meh so it's refreshing.

Posted by yeah_write

How long was it before the roguelike definition police came out here in the comments? We need to come up with a term for these kind of games that isn't that, because having them come out shouting at everything that isn't a game that matches the original Rogue in every way is getting old.

Posted by RDEfromyoutube

looks interesting

Posted by TheStimpinator

This game has hats... so it's actually most like Team Fortress.

Posted by Cypherix

This game is awesome and highly addictive! :)

Posted by sirdesmond

The worst part about people referring to things as similiar to a roguelike isn't that people are defensive of roguelikes, it's that what you really mean is it has permadeath.

It's just a single mechanic of a roguelike. It would be like saying something is similiar to a FPS because it features reloading.

Posted by mdnthrvst

@yeah_write said:

How long was it before the roguelike definition police came out here in the comments? We need to come up with a term for these kind of games that isn't that, because having them come out shouting at everything that isn't a game that matches the original Rogue in every way is getting old.

It's called a roguelike-like. That's kind of the accepted terminology.

Posted by AgentOHarah

@sirdesmond said:

The worst part about people referring to things as similiar to a roguelike isn't that people are defensive of roguelikes, it's that what you really mean is it has permadeath.

It's just a single mechanic of a roguelike. It would be like saying something is similiar to a FPS because it features reloading.

Isnt' it also the randomly generated "dungeons", as well as the permadeath? I think those are sufficient similarities

Posted by bkbroiler

I like the sound Patrick makes when he stabs stuff with his spear. :3

Posted by manbot47

Klei is 3-0 with me so far, and this looks like it'll make it 4

Posted by Terramagi

A roguelike is a game like Rogue.

We really need to come up with a fucking actual genre for this kind of shit, because "oh the game has permadeath" does not make it a roguelike. It just means it has permadeath.

It's like how "Doom-clone" turned into First Person Shooter, and "DotA-like" turned into Action Real Time Strategy.

Posted by Terramagi

@PulledaBrad said:

I dont believe its the usage of the erm rogue-like in general. Its when Patrick keeps using it incorrectly that gets under peoples skin. By his definition Doom II is a roguelike.

This is really just a problem with Patrick. It's like when he spent 30 minutes crowing the term "butt-rock" in the Giana Sisters quicklook. Butt-rock IS a term, but you're using the WRONG FUCKING TERM in an attempt to sound smart when in reality all you're doing is sounding like a tool.

How about I call The Walking Dead a first person shooter? Because it HAS first person shooter sections in it.

Posted by JSwan13

Great QL guys, definitely gonna have to pick this up.

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