273 Comments
Posted by Gordo789

This game looks awesome!

@TehJedicake said:

Annndddd, the comments, yet again, have assured me that I've made the right decision to stay out of the giantbomb community.

you're doing a piss-poor job of it.

Posted by formated4tv

@carrrrrrrrrrrrrrrrr: Well that's only 125 hours of work, assuming your roommate's aunt is an upstanding citizen and pays taxes on her "job" where she "works" for a "few hours"!

Please sign me up for this fantastic deal!

Online
Posted by theimmortalbum

What. I watched this in bed last night - big mistake. It got freaking hilarious and I kept waking up my wife by laughing.

Posted by The_Nubster

This looks really fun, even if I don't like the art style. Kinda sucks that the HUD elements obscure spiders and shit, though.

Posted by NAQ

This was fucking amazing.

Posted by MeatSim

That shopkeeper could clear all the levels of this game without dying with no problem.

Posted by CaLe

It's getting great reviews and the guys here seem to really be liking but shit, I really don't see the appeal. I dunno man, I just dunno.

Posted by xMrSunshine
@PhantomGardener:  PC version looks and sounds better and is free. I think it's more of a fuck you to 360 users that get this version that looks like shit and doesn't sound as good and they have to pay for it. 
 
Also this game is not a roguelike  even though Patrick likes to say it is without actually knowing what a roguelike is. Sure there's elements in this game that are common in roguelikes but there's many key roguelike features that are missing like turn based combat for example. This is more like an action platformer with twists that make it harder than the usual brainless platformer. 
Edited by Dan_CiTi

@xMrSunshine said:

@PhantomGardener: PC version looks and sounds better and is free. I think it's more of a fuck you to 360 users that get this version that looks like shit and doesn't sound as good and they have to pay for it. Also this game is not a roguelike even though Patrick likes to say it is without actually knowing what a roguelike is. Sure there's elements in this game that are common in roguelikes but there's many key roguelike features that are missing like turn based combat for example. This is more like an action platformer with twists that make it harder than the usual brainless platformer.

Well, you're not being a jackass. the PC version also has a lot less features than this game, even in singleplayer. Also, roguelike is an abstracted term anyway, like most video game genres. This game is heavily influenced by roguelikes anyway, but instead of being an RPG it is a platformer.

@PhantomGardener said:

So the orginal version is free on the PC, okay fair enough. But XBLA is the only platform that gets the remaid version... why? It's like their saying: Hey guys! look at this awesome redone version we did of Spelunky, but its only for xbla, so fuck you PC users, mohahaha!

XBLA limited time exclusivity. My friend played this at GDC, and the developers told him this version would eventually come out on Steam.

Also this the first time I have ever been annoyed by Patrick.

Posted by Dan_CiTi

MULTIPLE DAMSELS

Posted by tamriilin

This game isn't Brad-proof.

But, then again no game is.

Posted by hbkdx12

Game seems pretty demanding. 
 
Not sure why people compare this to isaac other than that they're both random

Posted by xMrSunshine
@Dan_CiTi: Sorry if I somehow blew your mind with saying things straight. I'd say it makes you more of a jackass since you called me one. 
 
You wouldn't call a real time strategy game a turn based strategy game even if they had similar mechanics. If you would you'd be an idiot. Don't be an idiot.
Edited by FreedomTown

@PulledaBrad said:

So its a platformer. And when you die you start over. And they are deconstructing it like its something amazing thats never been done before. Outside of every NES platformer ever.

Haha. Patrick, showing his gaming knowledge right off the bat - "So it is a Roguelike, through and through." Yea Patrick, it is a Roguelike.....I guess Super Mario Brothers was a Roguelike. What did you hear the word Roguelike when Dave was playing Dwarf Fortress and just had to use it in a sentence?

Seriously, what is with the dissecting of this game. It almost sounded like a farce....like if I spent an hour dissecting and exaggerating the complexities of Rayman....

Brad, after losing DM, 'yea well like I said this game is all luck', haha awesome man

Posted by ds8k

Wait, is this ONLY local co-op?

Posted by Dberg

Hope this ends up on the TNT instead of that MMORPG.

Online
Posted by Ohvee

@FreedomTown said:

@PulledaBrad said:

So its a platformer. And when you die you start over. And they are deconstructing it like its something amazing thats never been done before. Outside of every NES platformer ever.

Haha. Patrick, showing his gaming knowledge right off the bat - "So it is a Roguelike, through and through." Yea Patrick, it is a Roguelike.....I guess Super Mario Brothers was a Roguelike. What did you hear the word Roguelike when Dave was playing Dwarf Fortress and just had to use it in a sentence?

Seriously, what is with the dissecting of this game. It almost sounded like a farce....like if I spent an hour dissecting and exaggerating the complexities of Rayman....

You're both quite wrong, actually. The platforming aspect has nothing to do with it being considered a roguelike.

Do a little research. http://en.wikipedia.org/wiki/Spelunky#Influences

Posted by Xeirus

@Ohvee said:

@FreedomTown said:

@PulledaBrad said:

So its a platformer. And when you die you start over. And they are deconstructing it like its something amazing thats never been done before. Outside of every NES platformer ever.

Haha. Patrick, showing his gaming knowledge right off the bat - "So it is a Roguelike, through and through." Yea Patrick, it is a Roguelike.....I guess Super Mario Brothers was a Roguelike. What did you hear the word Roguelike when Dave was playing Dwarf Fortress and just had to use it in a sentence?

Seriously, what is with the dissecting of this game. It almost sounded like a farce....like if I spent an hour dissecting and exaggerating the complexities of Rayman....

You're both quite wrong, actually. The platforming aspect has nothing to do with it being considered a roguelike.

Do a little research. http://en.wikipedia.org/wiki/Spelunky#Influences

Dumbasses getting SERVED.

Go complain somewhere else, no one wants to hear your crying

Posted by Dan_CiTi

@xMrSunshine said:

@Dan_CiTi: Sorry if I somehow blew ya mind with saying things straight. I wouldn't call a real time strategy game a turn based strategy game even if they had similar mechanics. If you would you'd be an idiot. Don't be an idiot.

Except RTS is pretty set in stone where as Roguelike literally means like this one game called Rogue, which makes it pretty interpretable. I mean Roguelikes ARE RPGs, and I won't argue that, but to say this is not Roguelike-esque is a bit silly. Randomly generated levels, random enemy placement, loot, limited HP & supplies, randomly occurring / ambient events, consequences for your actions, dying and losing all of your progress, items, and money and having to start again at the very first level, and of course the constant and high difficulty. You know like The Binding of Isaac or something. I mean like Crisis Core and Morrowind are not turn based, but they are still RPGs, albeit Action RPGs, and the distinction exists because gameplay-wise they are inherently different in some fundamental ways. Basically I am saying an "Action Roguelike" is a thing that can exist. I agree that the way Patrick talks about this game in the Quick Look is brazen and somewhat uninformed, but I get where he is coming from.

Though Spelunky does not self identify as a Roguelike, it is influenced by Spelunker, Cave Story, and La-Mulana. Really saying it looks or sounds better is total opinion, some people like it hand drawn with lots of detail some people like the SNES style look. My problem is that you cannot play this version with a lot more content, variables, enemies, details, etc. in the original art style with an option at the title screen. I do miss the old Cave music, it was pretty catchy. I thought this would be a Hi-Fi version but it sounds pretty different to me.

Posted by GunslingerPanda

@FreedomTown said:

@PulledaBrad said:

So its a platformer. And when you die you start over. And they are deconstructing it like its something amazing thats never been done before. Outside of every NES platformer ever.

Haha. Patrick, showing his gaming knowledge right off the bat - "So it is a Roguelike, through and through." Yea Patrick, it is a Roguelike.....I guess Super Mario Brothers was a Roguelike. What did you hear the word Roguelike when Dave was playing Dwarf Fortress and just had to use it in a sentence?

Seriously, what is with the dissecting of this game. It almost sounded like a farce....like if I spent an hour dissecting and exaggerating the complexities of Rayman....

Yep.

Edited by cbarnes86

I believe a TNT would be completely fine (referring to the comment in the I Love Mondays). There is enough craziness in this game to make it fun for 90 minutes!

Posted by Sarumarine

Brad Shoemaker, confirmed terrorist.

As a general question, does the dynamite jump from Spelunky in Super Meat Boy exist in this game in any capacity? I could see flying across the screen at high speeds useful in the right situations.

Posted by Rayeth

I don't understand how anyone can like a game like this, but not like the Souls games (Dark Souls an Demon's Souls).

This game has so many elements in common with those games that it is kind of crazy given they are so different in visuals and other gameplay.

Posted by Conciliator

Sorry if this has been answered/covered, but do we know if this flashier version is going to be released to PC at any point?

Edited by Conciliator

@Rayeth said:

I don't understand how anyone can like a game like this, but not like the Souls games (Dark Souls an Demon's Souls).

This game has so many elements in common with those games that it is kind of crazy given they are so different in visuals and other gameplay.

I love the Souls' games(Dark Souls is very nearly my favorite game period), but there is a single vital element that makes the experience of the Souls games completely different from something like Spelunky: Spelunky is primarily a game about the player's relationship with randomness, whereas Dark Souls is founded on the player's relationship with a perfectly certain world.

Posted by GValo

I love Jeff so much in this QL. This and the RCR QL are fantastic,

Posted by Bummey

La Mulana + Nethack is the best description of Spelunky. Play the (free) PC version and you'll see why people are willing to spend fifteen dollars on this game.

Posted by ElCapitan

@bunnymud: Naw, man, this game is AWESOME. I love it so much. I've had tons of fun on the PC version. This game is great.

Posted by ElCapitan

@Owlright: The cape allows you to fall onto spikes without damage, I think.

Posted by Recall

@Dberg said:

Hope this ends up on the TNT instead of that MMORPG.

Don't be ignorant about PSO2.

I hope this is TNT also though.

Posted by Curufinwe

@GunslingerPanda said:

@FreedomTown said:

@PulledaBrad said:

So its a platformer. And when you die you start over. And they are deconstructing it like its something amazing thats never been done before. Outside of every NES platformer ever.

Haha. Patrick, showing his gaming knowledge right off the bat - "So it is a Roguelike, through and through." Yea Patrick, it is a Roguelike.....I guess Super Mario Brothers was a Roguelike. What did you hear the word Roguelike when Dave was playing Dwarf Fortress and just had to use it in a sentence?

Seriously, what is with the dissecting of this game. It almost sounded like a farce....like if I spent an hour dissecting and exaggerating the complexities of Rayman....

Yep.

Actually, no. Read the post two posts below yours, then give yourself an uppercut.

Posted by EnchantedEcho

This looks awesome, probably going to pick it up on launch.

Posted by VibratingDonkey

Does the framerate get sporadically real shitty or is it just me? Fluctuates all weird-like.

Posted by lumberingjackal

$15, for this?! That's too much. I'll stick with the free pc version. 

Posted by ElCapitan

@lumberingjackal: Try the demo first. Besides, if you like the free version, why not throw Derek Yu some shekels in appreciation?

Posted by Blannir

Jeff's antics never cease to amuse me.

"I like to have fun when I play video games, sorry guys."

Posted by big_jon

Looks pretty great, I love that fucking music.

Posted by cmblasko

This quick look sold me on Spelunky, a game I had not even heard of before. Really cool to see roguelike elements being sprinkled among so many games lately.

Edited by thebunnyhunter

if i had a 360 i would buy this up in a sec....i love the pc version and this rendition looks awesome

also i hope that rumour of this coming to steam as well is true

Posted by lumberingjackal
@ElCapitan said:

@lumberingjackal: Try the demo first. Besides, if you like the free version, why not throw Derek Yu some shekels in appreciation?

I feel that this should be a $10 game for Live Arcade is all. I'll wait for a sale.
Posted by gbrading

Don't mess with the Spelunker, Spelunky.

Posted by DeathbyYeti

As someone who has played Spelunky for 4 years

I love you Spelunky and Derek Yu

Posted by The_Ruiner

Anyone else get the feeling that Brad is not the guy you want to be with during the Zombie Apocalypse?

Posted by Rox360

To add to the ongoing discussion on what's a roguelike: Strictly speaking, the term really seems to mean "RPG that is like Rogue", describing that the game in question is different from other RPGs in the same way that Rogue is. You could argue it's a subgenre of RPG, but you have to realize that the concepts that make Rogue unique are not exclusive to the genre, even if Rogue just so happened to be an RPG. If we put aside the original meaning of the term, embrace the aspects that make Rogue different from other RPGs, and apply those concepts to a game of another genre, you may end up with a roguelike adventurer/shooter, like Isaac or Shoot First, or a roguelike platformer like Spelunky.

Spelunky is different from other platformers in the same way that Rogue is different from other RPGs, right?

As we can clearly see, a lot of people use "roguelike" strictly to refer to a type of roleplaying game, so I've personally taken to using "roguelike-like" as an umbrella term to describe games that take the roguelike concepts and apply them to other genres. But I'm sure that won't catch on!

@hbkdx12 said:

Game seems pretty demanding. Not sure why people compare this to isaac other than that they're both random

Let me tell you about a little indie game, developed by one humble programmer... It's got very familiar gameplay mechanics that are easy to pick up on, but you'll soon realize it takes work to master them, as the game will quite possibly kill you in its very first stage if you don't pay attention. It is divided into discrete areas that have their own challenges and enemy sets, and are divided into floors that get harder as you progress downward. Should you die to one of the randomized rooms, you start from the beginning, your character reset, your items lost and the world scrambled, meaning it will take many, many tries before you reach the "end" of the game for the first time.

As you play, you'll have to master battling different enemies in different scenarios until you can take them out without being dealt damage, as health is painfully scarce, but while doing so you may also encounter hidden treasure that can be spent at a shop to improve your odds of survival, or gambled in hopes of gaining even more treasure or useful powerups for your character. It's worth searching each floor thoroughly for a shop or item, as a lucky drop can mean the difference between immediate failure and surviving yet another floor.There will also be random opportunities to give up something that would be useful to you in order to gain even more power, but it may be wise to play it safe at first, because of the randomly generated nature of the game. This precarious nature means that finding a good item always fills you with deep gratification, but it also forces you to play carefully as to not "waste" your chance to do well on that playthrough.

You've now spent hours memorizing patterns, prioritizing items, determining when a bomb is worth trading for a hidden treasure and which items are worth spending money on, making your journey to the end of the world finally possible. Little do you suspect that reaching the "end" merely opens you up to even greater challenges and hidden depths, with even more levels to survive and more powerful items to discover to increase the challenge and keep you coming back for more...

Posted by Sergotron

This game is a real dick. lll pass on this one.

Posted by Bourbon_Warrior

Should of went NO BOMBS!!!

Posted by walterbennet

Brad pulls a classic Brad at 20:55, hahaha. Game looks amazing!

Posted by Quantical

I never want to play this game. Watching others play is cool though.

Posted by BankyEdwards015

Brad needs to stop taking the QL's so seriously and have more fun with it. Why not bomb the shop keeper the first time?

Posted by Trav
@championfetus

Bomb so hard motherfuckers want to fine him.

That shit cray.

But first they have to find him.