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    Wario World

    Game » consists of 2 releases. Released Jun 24, 2003

    Wario leaps from the handhelds on to the big screen in his first GameCube adventure.

    calidreth's Wario World (GameCube) review

    Avatar image for calidreth

    Beneath the cheery exterior is a game devoid of challenge or fun.

    Alas, there is someone who has always been in Mario’s glorious shadow and it is not his brother. No my friends, that spot belongs to the plumber’s unfortunate and obese rival, Wario. From the early days of his ventures on the Game Boy to his release on the Gamecube, the tubby gangster has always been a part of an incredibly simple and linear based game-play style. One such example would be the immortality that he possesses through most of his titles. However, Wario World ditches the “live forever” aspect, but in turn takes in another attribute; that all too familiar feeling of just plain sucking. It is quite a shame because I really wanted to like this game, but it let me down in every way imaginable.

    In a land of gluttony and greed, poor Wario has lost his fortune due to a curse from a horrible black gem. The gem’s power has turned all of his gold into monsters and expelled him from his kingdom. It is up to this man, clad in purple and yellow, to simply take out the opposition, destroy the essence of the gem, and reclaim all of his treasure. From this generic aspect of story-telling, we are eventually lead to the main view of the game, which ends up being another platform-based collect-a-thon. Now, in your mind, picture the collective themes of Super Mario Sunshine, but factor in many more incredibly boring item themes and an inescapable repetitive nature. What made other percentage-based platform games a success was the free roaming exploration, which is unfortunately absent in Wario World. For encompassing this strange land is a set of 3D environments in a linear 2D side-scrolling fashion.

    As soon as you begin the game, you will notice four worlds, with only one being accessible at the beginning. Within each of these worlds are three stages, each with their own treasures, puzzles, and bosses. Your main objective in each stage is to collect treasure, after treasure, after treasure, along the way having to fight incredibly stupid AI, and going through a series of mind-numbingly easy puzzle sequences. From tedious platform hoping to hitting switches a couple feet away from their resultant, it is quite obvious what age group Nintendo was aiming at. The difficulty of the game hardly ever improves and some of the later tasks could best be described as time consuming. Primarily because a large chunk of what you are collecting in this game is absolutely pointless and only goes toward getting a perfect score (which you will never have the desire to complete anyway.)

    I can say one thing though; originality among adversaries was never a primary objective for the developers. In each level you will usually come across about two or three enemies and they are among the most intelligent devoid creatures I have ever seen. For example, in the first stage there are these small dinosaurs that will try to attack you by slashing. I ran up to and stood in front of this creature for a few seconds and then walked behind him. And to my astonishment, he was still winding up his fist for an attack in the direction I was previously standing. The enemies also appear extremely calcium deficient, as the majority will usually take one or two quick slugs each to drop.

    The repetitiveness, however, comes from the usage of identical enemies in later levels. That’s right they are the same enemies with the same traits, but in order to make them seem different, they gave them each a graphic change. In world one, we have the slow witted lizard-like “magons,” and one level later the generically named “clowns.” Point is, they move exactly at the same rate, have the same attack patterns, and are taken down in the same amount of hits. You will go through the game constantly confronting characters who are practically the exact same thing as previous level foes and sadly there are very few of them.

    Being plump has to have some advantages, eh? Well, old Wario certainly knows how to throw his weight around, as you have a couple of various moves to implement upon your dim-witted challengers. Using the B button will allow you to throw a couple of quick punches, while holding it will let you do a linebacker style charge. Meanwhile, the shoulder buttons will prove useful in ass-slamming your foes into the dirt. Moving Wario himself around is relatively simple and he controls well for the most part from stage to stage. The only thing that throws a wrench in the whole system is the previously mentioned 2D game-play in a 3D environment. You will constantly find yourself jumping incorrectly off cliffs and ledges and running right past your enemies. The loose controls and unmovable camera angles will definitely grate on your nerves after a while. To make matters worse, the unrelenting challenge of keeping the power of your Gamecube turned on, with this game in it, is the only difficulty to speak of.

    Sad I know.

    As said before, treasure hunting would be a lot of fun, if this world was expansive. Unfortunately with everything moving in a side scrolling environment, it is just a matter of time before you run into everything. Small sprites, regular treasure, coins (which you can use to buy lives and continues), and lastly red gems, sum up the available loot. Earning said gems will force you to take on “puzzle challenge” stages, which could have been something unique. Yet they pale in comparison to the challenge levels in similar platformers and require no more than the IQ of a hair dryer to complete. One mission actually required me to pull a lever and then jump up just three platforms to reach the item. Others required simple timing of hoping over slow moving obstacles. The sad thing is that even if you fail there is no consequence, but to jump back down and try again.

    With the lack of effort put into the enemies, obstacles, and puzzles, the boss confrontations have to be worthwhile right? Well, yes and no. I did find the boss fights to be somewhat entertaining, but their premise is shallow as expected. After the first few attack exchanges you will know their pattern and proceed to wail on them, while confidently laughing at your full set of hearts.

    To complement the rushed game-play, Nintendo decided to humor everyone with outdated visuals as well. Everything looks very bland and the textures on objects like bridges and trees look extremely muddy. The character designs are very generic and as said before are merely cosmetic to hide similar enemy patterns throughout levels. Hell, it looks as if they just copied and pasted character models and environments, did a color change, and called it something else. Practically every puzzle level looks the same and the majority of obstacles such as the spike-balls are used over extensively. All of this barely compares though to the look of the individual world entry levels in the main lobby. Notice the adequately cardboard cutout shaped design of the backgrounds and how they resonate in front of the motionless sky.

    As terrible as this sounds, it is the very sound itself that remains one of the few positive features to Wario World. The game is filled with some catchy beats and the same thing applies to the boss music samples, however, both are short and repeat quite a bit too soon. The puzzle level samples are repetitive as well and offer nothing special to the already empty table. To top it off, Wario is terribly annoying and his fake Italian accent is enough to make you want to pull that little white plug out of your television’s audio socket.

    Beneath all of the trash there is one feature included that is quite interesting and that is the Game Boy Advance compatibility. If you have an SP on hand, you can connect it with the system in order to transfer a sampling of WarioWare Inc. to it. The fun little mini-games here are humorous and interesting, but you are better off just picking up the full version. Quite sad when the only credible factor in a game comes from something that has nothing to do with it.

    At the end of the day Wario World is as an empty serving that leaves you with nothing but high cholesterol. The most this game encompasses is about ten hours and that is if you can stomach the first few stages. With the simplistic graphics, repetitive game-play, and bogus challenge, it is obvious that the game was intended for young audiences. However, I would not recommend this pile of garbage to even the smallest adolescent out there. It is a shame that Wario’s first outing in his own advanced console game was such a poor one, resulting in being nothing more than a dusty old box in the corner of my drawer.

    Other reviews for Wario World (GameCube)

      Short n' Ugly, Like Wario 0

      I have a confession to make, I don't care for the 2D Mario games. Wait! Don't throw rotten tomatoes at me! I may not like those old Mario games, but I LOVE the Wario Land series on Gameboy. The mix of fun platforming, puzzles and Wario's interesting transformations made the Wario Land games some of the greatest gaming experiences I've ever had. So when Nintendo announced Wario World for the Gamecube, I thought "hey Mario was great in 3D, I'll LOVE Wario in 3D" I saw the mediocre reviews by all t...

      1 out of 1 found this review helpful.

      Wario World Review 0

      Wario World could have been an interesting title for the platforming genre, but it just comes up short. Wario World goes off of the premise that Wario's treasure has turned into creatures, and he has to defeat them to get his moneyz back. So, yeah, this isn't exactly a gripping narrative, but you shouldn't be going into a Wario game expecting that.The controls in Wario World don't exactly improve on anything thats already been done, but overall its ordinary and not exactly a bad setup. And now, ...

      0 out of 0 found this review helpful.

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