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Game » consists of 0 releases. Released 1993
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Classes are different archetypes and playstyles that players can choose to play their game with.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
Guards guard stuff, block doors, and sometimes arrest you.
Halflings, also known as hobbits, average about three and a half feet tall. They have an innate affinity to nature and possess both the agility and dexterity to make great rogues. Halflings are generally good people, but also have a mischievous side that my infuriate others.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A gameplay mechanic allowing players to store their items and freely carry them around.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
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